Difference between revisions of "Cerberus/Builds"

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(Role Summary: HPU correction)
(Role Summary)
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<section begin=tierentry />{{TierListData|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|
 
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|pve=B
 
|pve=B
|offensive=C|defensive=C|tournament=C
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Revision as of 15:25, 7 June 2025

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow B B B B
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Phys or Fire areas of Hell's Park Underside.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
  • Weak to Ice.
Notes
Synergies -

PvE Builds

PvP Builds