Difference between revisions of "Cerberus/Builds"
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|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP. | |pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP. | ||
| − | **Intimidation is especially useful for survival in the Fire | + | **Intimidation is especially useful for survival in the Phys or Fire areas of [[Hell's Park Underside]]. |
**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. | **Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. | ||
*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | *P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | ||
Revision as of 07:05, 6 June 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | C | C | C | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||