Difference between revisions of "Cerberus/Builds"

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(Role Summary: building for one or both elements)
(Role Summary: HPU correction)
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|democBoss=2
 
|democBoss=2
 
|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
 
|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
**Intimidation is especially useful for survival in the Fire area of [[Hell's Park Underside]], as [[Lost Name]] cannot be used in the fusibles ruleset.
+
**Intimidation is especially useful for survival in the Phys or Fire areas of [[Hell's Park Underside]].
 
**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
 
**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
 
*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
 
*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.

Revision as of 07:05, 6 June 2025

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow B C C C
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Phys or Fire areas of Hell's Park Underside.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
  • Weak to Ice.
Notes
Synergies -

PvE Builds

PvP Builds