Difference between revisions of "Arshes Nei/Builds"

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(Role Summary)
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|offensive=A|defensive=A|tournament=A
 
|offensive=A|defensive=A|tournament=A
 
|pro=
 
|pro=
*-
+
*Good STR, with top 5 AGI in the game make her a powerful T1 unit.
 +
*[[Empress of Thunder]] and her transferable [[Elec Survivor]] give her an innate +35% to her Elec damage, with the former also granting her +20% extra hit rate, a +100% Critical hit rate, and a [[Speedster]] boost, furthering solidifying her role as a T1 monster.
 +
*To further strengthen her power, she reduces 1 count of [[Indignation]] and [[Intimidation]] received on self, as well as applying [[Charge]] and [[Might]] to herself, and then recovers 2MP for all party members. The MP recovery works well when facing MP drain teams.
 +
*Her best feature would be the 25% [[Reverse damage reduction]] from all damage while the enemy has a Bulwark. This makes her a solid check to enemies such as [[Vanitas]], who have insane amounts of damage reduction.
 +
**When paired with [[Artemis]], Arshes can get up to 45% RDR against enemies with Bulwark, almost cutting [[Vanitas]]' damage reduction in half.
 +
*Despite [[Haouken Thunder Claw Strike]] having rather low base power in 180, her auto-Charge & Might make her hit like a truck. Additionally, it will lower the hit enemy's Elec attribute affinity by 1 level as well as applying 1 count of [[Salvation]].
 +
**Her [[Salvation]]-on-demand is really useful as it can finish off any demon if her sheer damage can't. Since [[Krishna]] can't necessarily choose whom to apply his [[Salvation]] to, it makes her a worthy alternative in case one doesn't have Krishna.
 +
*Good awakening skills in Purple and Yellow, as well as good panels with worthy offerings, although not mandatory.
 
|con=
 
|con=
*-
+
*Incredibly frail, so it's all or nothing with her.
 +
*Only has [[Null Charm]], making her extremely susceptible to [[Ouroboros]] without a [[Ward]] set or [[Barrier Survivor]].
 +
*Her active does not nullify counters, making her a liability against [[Anthrasax]].
 
|notes=
 
|notes=
*-
+
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
|pairwith=
 
|pairwith=
 
*{{DemonIcon|Artemis|size=32px}} {{DemonIcon|Dark Schneider|size=32px}}
 
*{{DemonIcon|Artemis|size=32px}} {{DemonIcon|Dark Schneider|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Revision as of 08:33, 28 December 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Arshes Nei.jpg Arshes Nei
Purple Yellow Purple Yellow A A A A
Pros
  • Good STR, with top 5 AGI in the game make her a powerful T1 unit.
  • Empress of Thunder and her transferable Elec Survivor give her an innate +35% to her Elec damage, with the former also granting her +20% extra hit rate, a +100% Critical hit rate, and a Speedster boost, furthering solidifying her role as a T1 monster.
  • To further strengthen her power, she reduces 1 count of Indignation and Intimidation received on self, as well as applying Charge and Might to herself, and then recovers 2MP for all party members. The MP recovery works well when facing MP drain teams.
  • Her best feature would be the 25% Reverse damage reduction from all damage while the enemy has a Bulwark. This makes her a solid check to enemies such as Vanitas, who have insane amounts of damage reduction.
    • When paired with Artemis, Arshes can get up to 45% RDR against enemies with Bulwark, almost cutting Vanitas' damage reduction in half.
  • Despite Haouken Thunder Claw Strike having rather low base power in 180, her auto-Charge & Might make her hit like a truck. Additionally, it will lower the hit enemy's Elec attribute affinity by 1 level as well as applying 1 count of Salvation.
    • Her Salvation-on-demand is really useful as it can finish off any demon if her sheer damage can't. Since Krishna can't necessarily choose whom to apply his Salvation to, it makes her a worthy alternative in case one doesn't have Krishna.
  • Good awakening skills in Purple and Yellow, as well as good panels with worthy offerings, although not mandatory.
Cons
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
Synergies