Difference between revisions of "Masakado A/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Masakado A|pvebest1=Purple|pvebest2=Clear|pvebest3=Teal|pvpbest1=Purple |
| − | |pve= | + | |pve=A |
| − | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
| − | *[[Guardian of the East]] provides 1 extra Press Turn when going first, | + | *[[Guardian of the East]] provides 1 extra Press Turn when going first, gives the team 2 MP, a one-turn [[Tarukaja]] and [[Sukukaja]], and at the start of the first turn, a two-turn [[Tetraja]] effect. |
| − | + | *[[Kuyo Flash]] does a 160 BP Almighty attack scaling on PATK that does a full [[Luster Candy]] and [[Debilitate]] swing for one turn. | |
| − | * | + | *His panels offer great Democalypse support, with him granting up to 35% party damage to AOE attacks while under Tetraja. |
| − | * | + | *P3 reduces his MP costs and grants his team another [[Tarukaja]] and [[Sukukaja]] effect along with 2 more MP the first time a teammate downs a demon each turn, and P4 gives him an improved [[Great Idea]], granting him 30 to each stat and 30% battle speed. |
| + | **This MP-granting effect gives him potential in PvP as an MP battery and PT gen all in one. | ||
|con= | |con= | ||
| − | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is [[Myriad Arrows]] in Red, which has random targeting and is thus not | + | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is [[Myriad Arrows]] in Red, which has random targeting and is thus not at all reliable. |
| − | *Easily countered by outspeeding. | + | *Easily countered by outspeeding, as he has no T2 benefits. |
| + | *[[Kuyo Flash]] would almost be better if it didn't do damage, as it doesn't hit hard enough to pierce through bulwarks, has no remnants, and is easily countered by [[Five Elements]]. | ||
| + | *None of his Awaken skills are particularly useful for him. [[Enduring Soul]] won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for physical attackers. [[Myriad Arrows]] could be useful to take advantage of his innate Pierce, but as just said, it isn't a good Phys skill. | ||
| + | **Although, [[Drain Light]] in teal can be clutch when paired with [[Baphomet A]] if encountering a [[Metatron M]] team. | ||
| + | *Completely overshadowed by [[Unit 01 Dx2 Type]]. | ||
|notes= | |notes= | ||
| − | * | + | *Cannot be used in the same team as [[Masakado]]. |
| − | |||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| Line 37: | Line 40: | ||
== PvP Builds == | == PvP Builds == | ||
===Archetype(s)=== | ===Archetype(s)=== | ||
| − | * Red: Discounted Myriad Arrows for a strong Phys skill to dish out some damage if necessary | + | * Red: Discounted [[Myriad Arrows]] for a strong Phys skill to dish out some damage if necessary. |
| − | * Purple: Enduring Soul for survivability. Especially useful when facing against | + | * Purple: [[Enduring Soul]] for survivability. Especially useful when facing against [[Surt A]]. |
===Skill Transfers=== | ===Skill Transfers=== | ||
| − | Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from Kuyo Flash, support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch. | + | Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from [[Kuyo Flash]], support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch. |
Support Skills: | Support Skills: | ||
| − | * Speedster/Epitome of Swiftness: Boosts team speed. A must have in Herokado T1 as you want to be as fast as possible to activate Guardian of the East. | + | * [[Speedster]]/[[Epitome of Swiftness]]: Boosts team speed. A must have in Herokado T1 as you want to be as fast as possible to activate [[Guardian of the East]]. |
| − | * Auto-Taruka/Rakunda/ | + | * [[Auto-Taruka]]/[[Auto-Rakunda|Rakunda]]/[[Auto-Sukuka|Sukuka]]/[[Auto-Sukunda|Sukunda]]: Helps to offset any enemy auto buffs/debuffs to ensure [[Kuyo Flash]] gives you all, if not, most of the offensive buffs and debuffs. |
| − | * Solar Prosperity/Downfall: Similar to the Auto skills but its 2 in 1 (Team ATK + EV/AC buff in Prosperity, Enemy DEF + EV/AC debuff in Downfall) | + | * [[Solar Prosperity]]/[[Solar Downfall]]: Similar to the Auto skills but its 2 in 1 (Team ATK + EV/AC buff in Prosperity, Enemy DEF + EV/AC debuff in Downfall), however, they are much harder to obtain. |
Attacks: | Attacks: | ||
| − | * Herculean Strike L: Cheap Phys | + | * [[Herculean Strike L]]: Cheap Phys AoE great for cleaning up any remaining enemies with endures. |
| − | * Vorpal Blade: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills. | + | * [[Vorpal Blade]]: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills. |
Damage Boosters: | Damage Boosters: | ||
| − | * Serial Killer: Boosts Kuyo Flash, Myriad Arrows, etc. damage. | + | * [[Serial Killer]]: Boosts [[Kuyo Flash]], [[Myriad Arrows]], etc. damage. |
| − | * Almighty Boost/Survivor: Directly boosts Kuyo Flash damage. Survivor adds an extra endure. | + | * [[Almighty Boost]]/[[Almighty Survivor]]: Directly boosts [[Kuyo Flash]] damage. Survivor adds an extra endure. |
Other/Misc. Skills: | Other/Misc. Skills: | ||
| − | * Enduring Soul+/Endure: Adds survivability. | + | * [[Enduring Soul +]]/[[Endure]]: Adds survivability. |
===Brands=== | ===Brands=== | ||
*Stat priorities: Speed%, Phys ATK% | *Stat priorities: Speed%, Phys ATK% | ||
| − | * Divine: Allows him to cast Kuyo Flash on turn 1 if not P3 (and if P3, it allows Kuyo Flash to be cast T1 if facing | + | * Divine: Allows him to cast [[Kuyo Flash]] on turn 1 if not P3 (and if P3, it allows [[Kuyo Flash]] to be cast T1 if facing [[Alice A]]). |
* Speed: Boosts team speed. | * Speed: Boosts team speed. | ||
* War: Boosts damage if needed. | * War: Boosts damage if needed. | ||
Revision as of 11:37, 20 December 2024
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| A | C | C | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Red: Discounted Myriad Arrows for a strong Phys skill to dish out some damage if necessary.
- Purple: Enduring Soul for survivability. Especially useful when facing against Surt A.
Skill Transfers
Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from Kuyo Flash, support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch.
Support Skills:
- Speedster/Epitome of Swiftness: Boosts team speed. A must have in Herokado T1 as you want to be as fast as possible to activate Guardian of the East.
- Auto-Taruka/Rakunda/Sukuka/Sukunda: Helps to offset any enemy auto buffs/debuffs to ensure Kuyo Flash gives you all, if not, most of the offensive buffs and debuffs.
- Solar Prosperity/Solar Downfall: Similar to the Auto skills but its 2 in 1 (Team ATK + EV/AC buff in Prosperity, Enemy DEF + EV/AC debuff in Downfall), however, they are much harder to obtain.
Attacks:
- Herculean Strike L: Cheap Phys AoE great for cleaning up any remaining enemies with endures.
- Vorpal Blade: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills.
Damage Boosters:
- Serial Killer: Boosts Kuyo Flash, Myriad Arrows, etc. damage.
- Almighty Boost/Almighty Survivor: Directly boosts Kuyo Flash damage. Survivor adds an extra endure.
Other/Misc. Skills:
- Enduring Soul +/Endure: Adds survivability.
Brands
- Stat priorities: Speed%, Phys ATK%
- Divine: Allows him to cast Kuyo Flash on turn 1 if not P3 (and if P3, it allows Kuyo Flash to be cast T1 if facing Alice A).
- Speed: Boosts team speed.
- War: Boosts damage if needed.
- Lead: Helps him to be 1st or 2nd in rotation if using other demons that are just as fast if not faster.
Mitama
- STR (20): Boosts his damage output.
- VIT (10): Adds bulk.
- AGI (20): To boost his accuracy and team speed.
Build(s)
| Zoom Zoom! | |||
|---|---|---|---|
| Transferred Skills | Notes:
Any auto buff can replace EOS if you are behind on buff control. You'll want as much Speed% to be as fast as possible, Phys ATK% is secondary, but if you can get both in your brands, all the better. | ||
| Epitome of Swiftness | Speedster | ||
| Infused Mitama | |||
| St 20 Vi 10 Ag 20 | |||
| Brands | |||
| Divine + Speed with Speed% | |||
| Target Stats | |||
| - | |||