Difference between revisions of "Botis/Builds"
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|offensive=B|defensive=B | |offensive=B|defensive=B | ||
|pro= | |pro= | ||
− | *Good AGI, high MAG, and innate [[Elec Accele]] make him a clear choice for T1 Elec teams, making him a great teammate for [[ | + | *Good AGI, high MAG, and innate [[Elec Accele]] make him a clear choice for T1 Elec teams, making him a great teammate for [[Zeus]], [[Odin A]], and [[Loup-Garou]]. |
− | *[[Dark Eclipse Voltage]] adds [[Elec Pierce]], [[Null Mute]], [[Deadly Mute]], and makes enemies take 40% more damage from Elec attacks, making him similar to an Elec [[Mithras]]. In addition, when he uses [[Accursed Lightning]] or [[Vile Lightning]], or anybody on his team uses an elec skill, a one turn [[Debilitate]] is cast, along with a 50% chance | + | *[[Dark Eclipse Voltage]] adds [[Elec Pierce]], [[Null Mute]], [[Deadly Mute]], and makes enemies take 40% more damage from Elec attacks, making him similar to an Elec [[Mithras]]. In addition, when he uses [[Accursed Lightning]] or [[Vile Lightning]], or anybody on his team uses an elec skill, a one turn [[Debilitate]] is cast, along with a 50% chance AoE Mute, and a 60 BP Elec attack on a single enemy. |
− | *[[Accursed Lightning]] is a 4 hit ST Elec skill with 280 total BP and 50% chance to mute with each hit. The multi-hit | + | *[[Accursed Lightning]] is a 4-hit ST Elec skill with 280 total BP and 50% chance to mute with each hit. The multi-hit Mute is particularly relevant because it can remove a demon's Bulwark and then inflict Mute. |
− | *[[Vile Lightning]] in red is an | + | *[[Vile Lightning]] in red is an AoE version with 120 total BP, while [[Solar Prosperity]] gives him buff control or [[Elec Debuff]] for more damage and higher ailment chance. |
− | *Strong panels, granting an automatic [[Barrier Break]] if his team goes first, Battle Speed, Buff control, damage, and ailment | + | *Strong panels, granting an automatic [[Barrier Break]] if his team goes first, more Battle Speed, Buff control, stronger damage, and a higher ailment infliction chance—everything he could need. |
*Him being a Magic unit means he doesn't have the risk of missing that [[Zeus]] and [[Odin A]] do. | *Him being a Magic unit means he doesn't have the risk of missing that [[Zeus]] and [[Odin A]] do. | ||
|con= | |con= | ||
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*Without [[Zeus]] on his team in particular, he loses a lot of potency and won't work as well, making him a hard unit for people without [[Zeus]] to run. | *Without [[Zeus]] on his team in particular, he loses a lot of potency and won't work as well, making him a hard unit for people without [[Zeus]] to run. | ||
*Even with [[Zeus]] and [[Odin A]], tanky teams are so tanky these days it can be challenging to break through their team in a single turn. | *Even with [[Zeus]] and [[Odin A]], tanky teams are so tanky these days it can be challenging to break through their team in a single turn. | ||
− | * | + | *Most of the current meta's most threatening units block Mute, which hinders his ailment utility. |
|notes= | |notes= | ||
|pairwith= | |pairwith= |
Latest revision as of 09:18, 9 September 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Botis |
B | B | B | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | |||||||