Difference between revisions of "Cerberus A/Builds"

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(Role Summary)
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow
 
|pve=B
 
|pve=B
|offensive=C|defensive=C
+
|offensive=B|defensive=B
 
|pro=
 
|pro=
*Is the only unit in the game with a skill that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF
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*Is the only unit in the game with a skill, [[Hell Hound]], that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF.
*As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage.
+
*[[Hell Hound]] also grants an additional Press Turn whenever any party member downs an enemy demon, and applies Charge to [[Cerberus A]].
*Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]]'s Spirit Chains (Indignation).
+
*[[Hell Blaze]] inflicts 1 count of Intimidation to a single enemy, while Bulwark Piercing and having a follow-up AoE Chain Effect.
*Looks badass as hell
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*As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical or Fire damage.
 +
*Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]] and [[Old Ones]]' Indignation.
 +
*P1 allows his [[Hell Blaze]] to immediately start at Boost Level 1 while lowering the DEF of all enemies.
 +
*P2 gives [[Cerberus A]] two endures, while lowering the damage output of all foes afflicted with Intimidation. This pairs well with [[Hell Blaze]]'s application of Intimidation.
 +
*P3 powers up application of Intimidation even more as whenever an enemy gets afflicted with it, the enemy with the lowest current HP will have its Fire affinity lowered, making it guaranteed being weak to Fire.
 
|con=
 
|con=
*While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements.
 
 
*With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
 
*With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
 
*His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
 
*His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
 
*Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
 
*Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
}}
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|pairwith=
 +
*{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Erlkonig|size=32px}}
 +
}}<section end=tierentry />
 
|}
 
|}
  

Latest revision as of 07:28, 25 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cerberus A.jpg Cerberus A
Red Yellow Purple Purple Yellow B B B -
Pros
  • Is the only unit in the game with a skill, Hell Hound, that gains back a press turn lost to Intimidating Stance, giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF.
  • Hell Hound also grants an additional Press Turn whenever any party member downs an enemy demon, and applies Charge to Cerberus A.
  • Hell Blaze inflicts 1 count of Intimidation to a single enemy, while Bulwark Piercing and having a follow-up AoE Chain Effect.
  • As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical or Fire damage.
  • Phys Pierce along with Fire Pierce in Hell Blaze grants flexibility in avoiding NDR and allows him to be used as bait for Camael and Old Ones' Indignation.
  • P1 allows his Hell Blaze to immediately start at Boost Level 1 while lowering the DEF of all enemies.
  • P2 gives Cerberus A two endures, while lowering the damage output of all foes afflicted with Intimidation. This pairs well with Hell Blaze's application of Intimidation.
  • P3 powers up application of Intimidation even more as whenever an enemy gets afflicted with it, the enemy with the lowest current HP will have its Fire affinity lowered, making it guaranteed being weak to Fire.
Cons
  • With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
  • His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
  • Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
Notes -
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Solar Prosperity for a offensive buff swing
  • Purple: Epitome of Finesse for increased crit rate and accuracy

Skill Transfers

Damage boosters for Hell Blaze. Crit boosters so Hell Blaze can produce 1/2 Press Turns and more damage. Damage Boosters:

  • Fire Accele: Fire damage modifier + Speed modifier.
  • Fire Survivor: Fire damage modifier + Endure.
  • Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
  • Fire Boost: Early game/budget option.

Crit Boosters:

  • Auto-Rebellion: Guarantees crit on the 1st attack.
  • Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
  • Bloody Glee: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further
  • Epitome of Swiftness: Boosts team speed even further.
  • Enduring Soul/+: Allows him to survive.

Brands

  • Stat priorities: Speed%, Phys ATK%
  • Speed: Boosts team speed even further
  • Divine: Allows him to spam Hell Blaze if P2.
  • War: Boosts his damage.

Mitama

  1. STR (20): Boosts his damage output.
  2. AGI (20): To boost his accuracy and team speed.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Pascal the dog is not here
ArchPurple.png Transferred Skills Notes:

A great T1 demon as he counteracts enemy Intimidating Stance by replacing the lost Press Turn (once only) and applies a War Cry debuff. Hell Blaze is a good option to weaken enemy tanks before allowing his teammates to clean up as well as it being multi-hit with a decent crit rate means he can easily generate 1/2 press turns. Auto-Rebellion and Charge gained from enemy IS activation means he can nuke down most tanks with ease, especially when using Templar Dragon. Divines/War brands can be used instead if he's used on a more anti-midrange build to dish out more damage.

Auto-Rebellion Fire Accele
Infused Mitama
St 20 Ag 20 Lu 10
Brands
Speed x2 with Phys ATK% primaries and Speed% Tertiaries
Target Stats
-