Difference between revisions of "Vasuki"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1065 (195/398)
+
|max_hp= 1065 (208/414)
|max_str= 79 (369/398)
+
|max_str= 79 (380/414)
|max_mag= 204 (56/398)
+
|max_mag= 204 (66/414)
|max_vit= 148 (195/398)
+
|max_vit= 148 (209/414)
|max_agi= 156 (151/398)
+
|max_agi= 156 (159/414)
|max_luck= 171 (39/398)
+
|max_luck= 171 (43/414)
 
|patk= 495
 
|patk= 495
 
|pdef= 532
 
|pdef= 532

Revision as of 08:35, 30 May 2024

Stats

Vasuki.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Drain - - - Resist
Info
Rarity Race Grade AI
5★ Drake 86 Attack
6★ Stats
HP 1065 (208/414) Vitality 148 (209/414)
Strength 79 (380/414) Agility 156 (159/414)
Magic 204 (66/414) Luck 171 (43/414)
PATK 495 PDEF 532
MATK 758 MDEF 594
Innate Skills
Passive.png Insanity Passive +20% chance to inflict status ailments.
Passive.png Ice Debuff Passive +15% to Ice damage. +15% chance to inflict status ailments.
Ice.png Halahala 6 MP Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.
Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.
ArchClear.png
Awaken: Ice.png Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
Gacha: -
ArchRed.png
Awaken: Ice.png Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Gacha: Ice.png Ice Age 7 MP Inflicts Ice (Magic) damage with 180 power on a Single Enemy.
ArchYellow.png
Awaken: Support.png Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.
Gacha: Almighty.png Sea of Chaos 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns.
ArchPurple.png
Awaken: Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
Gacha: Passive.png Deadly Poison Passive +30% damage to Poisoned enemies.
ArchTeal.png
Awaken: Passive.png Null Fire Passive Adds Fire Null.
Gacha: Passive.png Null Poison Passive Adds Null Poison.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will recei -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom. While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Sword

Dragon King Sword
Dragon King Sword.jpg Water of Patala While the one with this skill is alive, all party members will receive the following effect: +15% to Ice damage inflicted.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Ice 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Ice.png Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Ice.png Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.
Ice.png Samudra Manthan 7 MP Inflicts Ice (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Ice damage dealt. Reduces the cost of Samudra Manthan by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield

Dragon King Shield
Dragon King Shield.jpg Rope of Manu +5% to Ice damage.
Max Stats
HP 120% Elemental Damage Reduction Ice 20%
Defence 50% Magic Defence 100%
Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Null - - - -
Innate Skills
Passive.png Ice Amp Passive +25% to Ice damage.
Passive.png Life Gain Passive +20% to Max HP.
Passive.png Repel Ice Passive Adds Ice Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Ice damage. +30% to max HP. +20% to Ice damage inflicted.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vasuki.jpg Vasuki
Purple Red Purple Clear B C C -
Pros
  • Innate Ice Debuff, Butcher in Purple, and another 65-85% damage from panels 1 and 2 make him a powerful Ice mage.
  • Halahala deals massive damage against single targets and debuffs ATK and DEF, ideal for Bosses and Democalypse. It's also useful for breaking the multiple endures in Brands of Sin: Avarice.
  • Very high chance for Halahala to inflict Poison: 165% chance when adding up its base 50%, Insanity, Ice Debuff, panels 1 + 3, and Gloom. The skill also attempts infliction 6 times per cast.
    • Panel 1 offers synergy with Auto Barrier Break and +20% to Poisoned enemies for the party, while Panel 4 casts a follow-up Bulwark-piercing AoE when an enemy gets Poisoned.
    • Allies can access 60% of that chance boost, making Vasuki a solid partner for ailmenters.
Cons
  • Being limited to only random targeting can be a problem in PvP.
  • Weak to Fire unless Teal.
Notes
  • Halahala does not have Bulwark pierce, only his panel 4 chain effect does.
Synergies -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

A giant serpent of Hindu legend. It is said the gods bound him to Mount Mandar to churn the sea of milk to create Amrita, the nectar of immortality. With the gods pulling him from one side and the Asura from the other, the strain caused him to vomit up potent venom. Shiva acted quickly to drink the venom before it could sour the Amrita.