Difference between revisions of "Demonee-Ho/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow |
− | |pve= | + | |pve=D |
− | |offensive= | + | |offensive=F|defensive=F |
|pro= | |pro= | ||
− | *[[Desperate Hit]] deals damage to random enemies at the end of | + | *[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. |
− | *[[Desperate Hit]] deals Almighty ( | + | *[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]]. |
− | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | + | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. |
|con= | |con= | ||
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | *Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | ||
− | *Fairly mediocre stats | + | *Fairly mediocre stats. |
− | *[[ | + | *[[Desperate Hit]] is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough. |
− | |||
|notes= | |notes= | ||
− | * | + | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. |
− | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff though! | + | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Latest revision as of 03:41, 10 March 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Demonee-Ho |
D | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||