Difference between revisions of "Demonee-Ho/Builds"

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m ([BOT] Tier list sync)
(Role Summary: he has pierce now.)
 
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
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<section begin=tierentry />{{TierListData|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
|pve=2
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|pve=D
|offensive=2|defensive=2
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|offensive=F|defensive=F
 
|pro=
 
|pro=
*[[Desperate Hit]] deals damage to random enemies at the end of his turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
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*[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
*[[Desperate Hit]] deals Almighty (Phys) damage, which cannot be negated whatsoever.
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*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.  
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*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
 
|con=
 
|con=
 
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
 
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
*Fairly mediocre stats
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*Fairly mediocre stats.
*[[Iron Judgement]] has unimpressive Base Power.
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*[[Desperate Hit]] is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP.
 
 
|notes=
 
|notes=
*As he is naturally faster than both [[Hecate]] and [[Nebiros]], [[Desperate Hit]] will trigger before their chain effects, giving you one last chance to clean up before their passives kick in.  
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*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in.
*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff though!
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*If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though!
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Latest revision as of 03:41, 10 March 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow D F F -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats.
  • Desperate Hit is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
Synergies -

PvE Builds

PvP Builds