Difference between revisions of "Pales/Builds"
BillyFiend (talk | contribs) (→Role Summary) |
(→Role Summary) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow |
− | |pve= | + | |pve=D |
− | |offensive= | + | |offensive=F|defensive=F |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
Line 24: | Line 23: | ||
*Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. | *Unlike other Racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. | ||
*Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | *Incredible synergy with Vile [[Demiurge]] - [[Demiurge]] helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[False God]] and [[Supreme Creator]]. | ||
− | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to | + | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a Pseudo-cleric set with a [[Prayer]] transfer. |
*Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | *Teal patches up his Fire weakness, while Yellow provides him discounted [[Recarmdra]] to further support the team. | ||
|con= | |con= | ||
− | *Weak to Fire, which hurts a lot against [[ | + | *Weak to Fire (unless Teal), which hurts a lot against [[Lost Name]] and [[Elohim]]. |
*No innate skills means he relies heavily on transfer skills to do anything at all. | *No innate skills means he relies heavily on transfer skills to do anything at all. | ||
*Very underwhelming without [[Demiurge]]. | *Very underwhelming without [[Demiurge]]. | ||
+ | *Strict teambuilding requirements combined with large amounts of low damage chains make him extremely unsuited to the [[Demeter]] meta. | ||
|notes= | |notes= | ||
− | |||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Line 39: | Line 38: | ||
== PvP Builds == | == PvP Builds == | ||
===Archetype(s)=== | ===Archetype(s)=== | ||
− | * Yellow: Discounted | + | * {{ArchIcon|arch=Yellow|size=15px|name=1}}: Discounted [[Recarmdra]] to support the team |
− | * Teal: Null Fire to cover his weakness | + | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Null Fire]] to cover his weakness |
===Skill Transfers=== | ===Skill Transfers=== |
Latest revision as of 05:12, 2 November 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Pales |
D | F | F | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
Ugh. The beast is demonic in nature, very icky, no good. | |||
---|---|---|---|
Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
Rallying Survivor | Prayer | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Lead with HP% | |||
Target Stats | |||
- |