Difference between revisions of "Demonee-Ho/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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<section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow | <section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow | ||
| − | |pve= | + | |pve=D |
| − | |offensive= | + | |offensive=F|defensive=F |
| − | |||
| − | |||
|pro= | |pro= | ||
| − | *[[Desperate Hit]] deals damage to random enemies at the end of | + | *[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. |
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]]. | *[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]]. | ||
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands. | ||
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*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | *Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage. | ||
*Fairly mediocre stats. | *Fairly mediocre stats. | ||
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*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | *Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP. | ||
| + | *[[Desperate Hit]] is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough. | ||
|notes= | |notes= | ||
*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in. | ||
Revision as of 11:08, 30 October 2023
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| D | F | F | - | - | |||
| Pros |
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| Cons |
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| Notes |
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