Difference between revisions of "Ardha/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Ardha|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal | <section begin=tierentry />{{TierDataBeta|demon=Ardha|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal | ||
− | |pve= | + | |pve=A |
− | |offensive= | + | |offensive=B|defensive=B |
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|pro= | |pro= | ||
*[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. Additionally, when any member of the party uses a skill that recovers HP, Ardha chains a 60 BP Phys skill with 50% crit rate that scales on Mag ATK and ignores counters. | *[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. Additionally, when any member of the party uses a skill that recovers HP, Ardha chains a 60 BP Phys skill with 50% crit rate that scales on Mag ATK and ignores counters. | ||
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*Can be used in Phys [[Democalypse]] as a powerful boss unit, especially in Purple for [[Merciless Blow]]. | *Can be used in Phys [[Democalypse]] as a powerful boss unit, especially in Purple for [[Merciless Blow]]. | ||
*P3 adds additional MP regen, making Ardha regen 5 MP per turn, baseline. | *P3 adds additional MP regen, making Ardha regen 5 MP per turn, baseline. | ||
+ | *Commonly used alongside [[Hachiman]] and [[Vivian]] for chain effect galore. | ||
|con= | |con= | ||
*The extra Phys hit granted by [[Sahasrara]] does not bypass [[Endure]]s. | *The extra Phys hit granted by [[Sahasrara]] does not bypass [[Endure]]s. | ||
− | *Does not hit hard enough to be worth running against [[Demeter]] in | + | *Does not hit hard enough to be worth running against [[Demeter]] in PvP unless paired with [[Hachiman]] and [[Vivian]]. |
*Drain Elec doesn't matter against [[Zeus]]. | *Drain Elec doesn't matter against [[Zeus]]. | ||
|notes= | |notes= |
Revision as of 07:44, 30 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Ardha |
A | B | B | - | - | ||
Pros |
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Cons | |||||||
Notes |
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PvE Builds
Archetype(s)
- Purple: Merciless Blow to take advantage of weakness
- Teal: Drain Phys to be paired with Rama or Demiurge to cheese certain boss fights since he also innately drains Fire and Elec.
Skill Transfers
Damage boosters to allow Ardha to dish out tons of damage. Accuracy Boosters if facing fast/dodgy bosses. Healing boosters if using him as a healer.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier for Ruin and Grace
- Master Assassin: Boosts ST damage for Ruin and Grace.
- Wicked Strike: Crit damage + crit rate modifier.
- Phys Boost/Assassin: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Healing Boosters:
- Recovery Amp: The highest healing modifier
- Epitome of Hardiness: Healing modifier + HP modifier. However it is only accesible via Yellow Mahamayuri as Gacha.
- Recovery Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/+: Adds survivability.
Brands
- Stat priorities: Mag ATK%, Phys AC%
- Spell: Boosts his damage.
- Aim: Boosts his accuracy.
- Speed: Boosts team speed if needed.
- Heal: Boosts healing effectiveness.
Mitama
- MAG (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Clap Lord no.2 | |||
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Transferred Skills | Notes:
Ardha is a perfect combination of everything a good pve team/demon needs: damage, heals, MP, etc. Ruin and Grace hits hard + heals a ton. His passive already gives Ardha a built in Divine brand alongside accuracy and healing modifiers. Perfect for boss fights or slow farming. | ||
Master Assassin | Phys Amp | ||
Infused Mitama | |||
Ma 20 Ag 20 Lu 10 | |||
Brands | |||
Spell + Speed/Aim with Mag ATK% | |||
Target Stats | |||
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