Difference between revisions of "Ardha/Builds"

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*[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. Additionally, when any member of the party uses a skill that recovers HP, Ardha chains a 60 BP Phys skill with 50% crit rate that scales on Mag ATK and ignores counters.
 
*[[Sahasrara]] is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. Additionally, when any member of the party uses a skill that recovers HP, Ardha chains a 60 BP Phys skill with 50% crit rate that scales on Mag ATK and ignores counters.
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**This has powerful synergy with [[Vivian]], who will chain a heal letting you start to chain effects.  Other options to add to this combo include [[Kangiten]], along with the [[Lakshmi A]] and [[Mithras]] combo.  This leads to a strong T0 comp that can wipe a team before a single turn even happens.
 
*[[Ruin and Grace]] is a very hard-hitting ST skill that has a high critical rate and heals your whole party if it hits, and ignores counters and endures. Combined with high natural MAG and innate [[Epitome of Carnage]], Ardha can deal massive damage while keeping your party healthy.
 
*[[Ruin and Grace]] is a very hard-hitting ST skill that has a high critical rate and heals your whole party if it hits, and ignores counters and endures. Combined with high natural MAG and innate [[Epitome of Carnage]], Ardha can deal massive damage while keeping your party healthy.
 
*Naturally drains Fire and Elec while gaining [[Drain Phys]] in Teal. This makes Ardha an incredible partner for [[Demiurge]].
 
*Naturally drains Fire and Elec while gaining [[Drain Phys]] in Teal. This makes Ardha an incredible partner for [[Demiurge]].

Revision as of 13:56, 20 September 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Ardha.jpg Ardha
Teal Purple Teal 4 4 4 1 5
Pros
  • Sahasrara is an incredibly stacked passive that provides additional MP regen, damage, hit rate and healing effectiveness. Additionally, when any member of the party uses a skill that recovers HP, Ardha chains a 60 BP Phys skill with 50% crit rate that scales on Mag ATK and ignores counters.
    • This has powerful synergy with Vivian, who will chain a heal letting you start to chain effects. Other options to add to this combo include Kangiten, along with the Lakshmi A and Mithras combo. This leads to a strong T0 comp that can wipe a team before a single turn even happens.
  • Ruin and Grace is a very hard-hitting ST skill that has a high critical rate and heals your whole party if it hits, and ignores counters and endures. Combined with high natural MAG and innate Epitome of Carnage, Ardha can deal massive damage while keeping your party healthy.
  • Naturally drains Fire and Elec while gaining Drain Phys in Teal. This makes Ardha an incredible partner for Demiurge.
  • Can be used in Phys Democalypse as a powerful boss unit, especially in Purple for Merciless Blow.
  • P3 adds additional MP regen, making Ardha regen 5 MP per turn, baseline.
Cons
  • The extra Phys hit granted by Sahasrara does not bypass Endures.
  • Does not hit hard enough to be worth running against Demeter in pvp.
  • Drain Elec doesn't matter against Zeus.
Notes
  • Run Ardha with Lakshmi A to give your whole team near unlimited MP.

PvE Builds

Archetype(s)

  • Purple: Merciless Blow to take advantage of weakness
  • Teal: Drain Phys to be paired with Rama or Demiurge to cheese certain boss fights since he also innately drains Fire and Elec.

Skill Transfers

Damage boosters to allow Ardha to dish out tons of damage. Accuracy Boosters if facing fast/dodgy bosses. Healing boosters if using him as a healer.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier for Ruin and Grace
  • Master Assassin: Boosts ST damage for Ruin and Grace.
  • Wicked Strike: Crit damage + crit rate modifier.
  • Phys Boost/Assassin: Early game/budget option.

Accuracy Boosters:

  • Great Aim: The highest accuracy modifier.
  • Epitome of Aggression: Accuracy boost + ailment resistance.
  • Good Aim: Early game/budget option.

Healing Boosters:

  • Recovery Amp: The highest healing modifier
  • Epitome of Hardiness: Healing modifier + HP modifier. However it is only accesible via Yellow Mahamayuri as Gacha.
  • Recovery Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed if needed.
  • Enduring Soul/+: Adds survivability.

Brands

  • Stat priorities: Mag ATK%, Phys AC%
  • Spell: Boosts his damage.
  • Aim: Boosts his accuracy.
  • Speed: Boosts team speed if needed.
  • Heal: Boosts healing effectiveness.

Mitama

  1. MAG (20): Boosts damage output.
  2. AGI (20): Boosts team speed and his accuracy.
  3. LUK (10): Increases his chances of landing hits.


Build(s)

Clap Lord no.2
ArchTeal.png Transferred Skills Notes:

Ardha is a perfect combination of everything a good pve team/demon needs: damage, heals, MP, etc. Ruin and Grace hits hard + heals a ton. His passive already gives Ardha a built in Divine brand alongside accuracy and healing modifiers. Perfect for boss fights or slow farming.

Master Assassin Phys Amp
Infused Mitama
Ma 20 Ag 20 Lu 10
Brands
Spell + Speed/Aim with Mag ATK%
Target Stats
-


PvP Builds