Difference between revisions of "Pales/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow | <section begin=tierentry />{{TierDataBeta|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow | ||
|pve=2 | |pve=2 | ||
− | |offensive= | + | |offensive=1|defensive=1 |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
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*No innate skills means he relies heavily on transfer skills to do anything at all. | *No innate skills means he relies heavily on transfer skills to do anything at all. | ||
*Very underwhelming without [[Demiurge]]. | *Very underwhelming without [[Demiurge]]. | ||
+ | *Strict teambuilding requirements combined with large amounts of low damage chains make him extremely unsuited to the [[Demeter]] meta. | ||
|notes= | |notes= | ||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 13:55, 19 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Pales |
2 | 1 | 1 | 1 | 1 | ||
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Prayer to pair with his high ailment recovery to become a pseudo cleanser
- Teal: Null Fire to cover his weakness
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
Ugh. The beast is demonic in nature, very icky, no good. | |||
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Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
Rallying Survivor | Prayer | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Lead with HP% | |||
Target Stats | |||
- |