Difference between revisions of "Everything Evil"

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(Updated by Ouran. This was done by a bot.)
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<nowiki>All party members recover 2 MP.</nowiki><br>
 
<nowiki>All party members recover 2 MP.</nowiki><br>
 
<nowiki>This Chain Effect will only activate up to 2 times per battle.</nowiki>
 
<nowiki>This Chain Effect will only activate up to 2 times per battle.</nowiki>
|levels=<nowiki></nowiki>
+
|levels=<nowiki></nowiki><br>
 +
<nowiki>Lv2: +5% to max HP.</nowiki><br>
 +
<nowiki>Lv3: +10% to max HP.</nowiki><br>
 +
<nowiki>Lv4: +20% to max HP.</nowiki>
 
|icon={{{icon}}}
 
|icon={{{icon}}}
 
}}
 
}}
  
 
{{ #ifeq: {{{icon}}} | yes | | {{:Everything Evil/Demons}}}}
 
{{ #ifeq: {{{icon}}} | yes | | {{:Everything Evil/Demons}}}}

Revision as of 17:15, 15 July 2022

Type Description
Passive.png Everything Evil | Demons | MP: passive | Skill Points: - | Target: All Party Members | Use Limit: ∞

Activates the following Chain Effect at the beginning of own turn:
All party members recover 2 MP.
This Chain Effect will only activate up to 2 times per battle.
Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

Angra Mainyu
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png