Difference between revisions of "Kiwami/Siegfried"
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|d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice | |d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice | ||
| − | ||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3= | + | ||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samrecarm|s3b=Evade|s4=Zionga L|s4b=Endure / Damage Boost |
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Latest revision as of 08:25, 21 August 2021
Overview
Encounter
Wave 1
| Mad Gasser | Nue
|
|---|---|
|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Mad Gasser | - | - | - | - | - | Wk | Rs |
| Nue | - | - | - | Rs | Wk | - | - |
| Battle Speed | 17550 | ||||||
Wave 2
| Horus | Siegfried | Scathach
|
|---|---|---|
|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Horus | Rs | - | - | - | - | Rp | Wk |
| Siegfried | Dr | - | - | - | - | - | - |
| Scathach | - | - | - | Wk | Nu | Rs | - |
| Battle Speed | 20166 | ||||||
Strategy
- Uses Skills randomly with no set pattern.
- Going first is critical
- Buff Control is key
- General strategy is going dodge on your team with Sukukaja and Sukunda up
Teams proven to work
DX2-Eileen
| ST/Dodge | Dodge | Dodge/Revive | ST Damage/Dodge |
|---|---|---|---|
| Resist Ice | Resist Elec | Samrecarm | Zionga L |
| Dodge | Blood Rush | Evade | Endure / Damage Boost |
Alice can be replaced by Susano-o, Surt or the likes
Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.