Difference between revisions of "Pale Rider/Builds"

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*Requires a specific team built around him to really work.  
 
*Requires a specific team built around him to really work.  
 
*Panels 1 and 2 don't contribute to the Ailment build.
 
*Panels 1 and 2 don't contribute to the Ailment build.
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*Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands.
 
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Revision as of 11:41, 4 August 2021

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 1 3 2 4 2
Pros
  • Very good in an Ailment Team, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
Cons
  • Weak to Elec
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • Panels 1 and 2 don't contribute to the Ailment build.
Notes
  • Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands.

PvE Builds

PvP Builds