Difference between revisions of "Pale Rider/Builds"
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− | *Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage | + | *Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage, ailment rates and speed (they want to go first). |
*Good synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and poison in turn triggers his own [[Meslamtaea]] passive. | *Good synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and poison in turn triggers his own [[Meslamtaea]] passive. | ||
*Very effective as a random PVP defense to catch teams without ailment cleanse. | *Very effective as a random PVP defense to catch teams without ailment cleanse. |
Revision as of 17:51, 9 April 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Pale Rider |
5 | 8 | 8 | ||
Pros |
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Cons |
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