Difference between revisions of "Pale Rider/Builds"
(→Role Summary: noting he is one of the fiend not in the normal summon pool) |
(→Role Summary: making the description more concise) |
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|offensive=8|defensive=8 | |offensive=8|defensive=8 | ||
|pro= | |pro= | ||
− | *Very good in | + | *Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage and ailment rates. |
− | * | + | *Good synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and poison in turn triggers his own [[Meslamtaea]] passive. |
− | |||
*Very effective as a random PVP defense to catch teams without ailment cleanse. | *Very effective as a random PVP defense to catch teams without ailment cleanse. | ||
− | + | *Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer. | |
− | *Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer | ||
|con= | |con= | ||
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats | *Ailments generally fall flat in late/endgame PvE because of inflated enemy stats |
Revision as of 17:50, 9 April 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Pale Rider |
5 | 8 | 8 | ||
Pros |
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Cons |
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