Difference between revisions of "Pale Rider/Builds"

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(Role Summary: noting he is one of the fiend not in the normal summon pool)
(Role Summary: making the description more concise)
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|offensive=8|defensive=8
 
|offensive=8|defensive=8
 
|pro=
 
|pro=
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. Allows the rest of your Ailment team to focus on bulk and infliction rates instead of damage.  
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*Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage and ailment rates.
*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
+
*Good synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and poison in turn triggers his own [[Meslamtaea]] passive.
*Works especially well with [[Alice]] to assassinate their Ailment Cleanser with [[Die for Me!]]
 
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
*Decent magic stat means lets him deal damage while his targets are incapacitated.
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*Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer.
*Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer. Very useful since [[Plague]] will automatically poison enemies at the end of the turn.
 
 
|con=
 
|con=
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats

Revision as of 17:50, 9 April 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 5 8 8
Pros
  • Very good in Ailment Team, as Pestilence will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage and ailment rates.
  • Good synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and poison in turn triggers his own Meslamtaea passive.
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.
  • Not obtainable through the general gem banner or the summon files.

PvE Builds

PvP Builds