Difference between revisions of "Pale Rider/Builds"
(*Auto rakunda entirely unnecessary in PVP. He is only used as a sweeper in PVP where he deals true damage, unaffected by auto rakunda. He is not used for granting other characters damage either. Teal and Yellow are the best in pvp.) |
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1= | + | <section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal |
|pve=5 | |pve=5 | ||
|offensive=8|defensive=8 | |offensive=8|defensive=8 | ||
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*Very effective as a random PVP defense to catch teams without ailment cleanse. | *Very effective as a random PVP defense to catch teams without ailment cleanse. | ||
*Decent magic stat means lets him deal damage while his targets are incapacitated. | *Decent magic stat means lets him deal damage while his targets are incapacitated. | ||
+ | *On Yellow, he gains the ultra rare debilitate, and even rarer, the ability to use it. If you find that is is unnecessary to use an ailment skill on him, you can win buff control instantly by clicking that! | ||
|con= | |con= | ||
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats | *Ailments generally fall flat in late/endgame PvE because of inflated enemy stats |
Revision as of 15:32, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Pale Rider |
5 | 8 | 8 | ||
Pros |
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Cons |
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