Difference between revisions of "Masakado A/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Masakado A|pvebest1=Purple|pvebest2=Clear|pvebest3=Teal|pvpbest1=Purple |
| − | |pve= | + | |pve=B |
| − | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
| − | *[[Guardian of the East]] provides 1 extra Press Turn | + | *When going first, [[Guardian of the East]] provides 1 extra Press Turn, gives the team 2 MP, and a one-turn [[Tarukaja]] and [[Sukukaja]].Additionally, at the start of the first turn, a two-turn [[Tetraja]] effect. |
| − | + | *[[Kuyo Flash]] does a 160BP Almighty AoE scaling on PATK that does a full [[Luster Candy]] and [[Debilitate]] swing for one turn. | |
| − | *[[Kuyo Flash]] | + | *His panels offer great Democalypse Prelim support, with him granting up to 35% party damage to AoE attacks while under Tetraja. |
| − | * | + | *P3 reduces his AoE MP cost by 1 and grants his team another [[Tarukaja]] and [[Sukukaja]] effect along with 2 more MP the first time a teammate downs a demon each turn, and P4 gives him an improved [[Great Idea]], granting him 30 to each stat and 30% battle speed. |
| − | * | + | **This MP-granting effect gives him potential in PvP as an MP battery and PT gen all in one. |
| + | |||
|con= | |con= | ||
| − | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is [[Myriad Arrows]] in Red, which has random targeting and is thus not | + | *Most of his effects only activate if going first. This could be hard to achieve as he has terrible Agility and no innate Battle Speed boosts. This means he will ultimately end up bringing a team’s Battle Speed down. |
| − | *Easily countered by outspeeding. | + | *No good physical attacks to exploit his innate Phys Pierce. Only Phys attack available to him is [[Myriad Arrows]] in Red, which has random targeting and is thus not at all reliable. |
| − | * | + | *Easily countered by outspeeding, as he has no T2 benefits. |
| + | *[[Kuyo Flash]] would almost be better if it didn't do damage, as it doesn't hit hard enough to pierce through damage reduction and Fortify, has no remnants, and is easily countered by [[Five Elements]]. | ||
| + | *None of his Awaken skills are particularly useful for him. [[Enduring Soul]] won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for physical attackers. [[Myriad Arrows]] could be useful to take advantage of his innate Pierce, but as just said, it isn't a good Phys skill. | ||
| + | **Although, [[Drain Light]] in teal can be clutch when paired with [[Baphomet A]] if encountering a [[Metatron M]] team. | ||
| + | *Completely overshadowed by [[Shiva M]]. | ||
| + | |||
|notes= | |notes= | ||
*Cannot be used in the same team as [[Masakado]]. | *Cannot be used in the same team as [[Masakado]]. | ||
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| − | |||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Latest revision as of 09:02, 17 November 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| B | C | C | - | ||||
| Pros |
|
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| Cons |
|
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| Notes |
|
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| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Red: Discounted Myriad Arrows for a strong Phys skill to dish out some damage if necessary.
- Purple: Enduring Soul for survivability. Especially useful when facing against Surt A.
Skill Transfers
Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from Kuyo Flash, support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch.
Support Skills:
- Speedster/Epitome of Swiftness: Boosts team speed. A must have in Herokado T1 as you want to be as fast as possible to activate Guardian of the East.
- Auto-Taruka/Rakunda/Sukuka/Sukunda: Helps to offset any enemy auto buffs/debuffs to ensure Kuyo Flash gives you all, if not, most of the offensive buffs and debuffs.
- Solar Prosperity/Solar Downfall: Similar to the Auto skills but its 2 in 1 (Team ATK + EV/AC buff in Prosperity, Enemy DEF + EV/AC debuff in Downfall), however, they are much harder to obtain.
Attacks:
- Herculean Strike L: Cheap Phys AoE great for cleaning up any remaining enemies with endures.
- Vorpal Blade: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills.
Damage Boosters:
- Serial Killer: Boosts Kuyo Flash, Myriad Arrows, etc. damage.
- Almighty Boost/Almighty Survivor: Directly boosts Kuyo Flash damage. Survivor adds an extra endure.
Other/Misc. Skills:
- Enduring Soul +/Endure: Adds survivability.
Brands
- Stat priorities: Speed%, Phys ATK%
- Divine: Allows him to cast Kuyo Flash on turn 1 if not P3 (and if P3, it allows Kuyo Flash to be cast T1 if facing Alice A).
- Speed: Boosts team speed.
- War: Boosts damage if needed.
- Lead: Helps him to be 1st or 2nd in rotation if using other demons that are just as fast if not faster.
Mitama
- STR (20): Boosts his damage output.
- VIT (10): Adds bulk.
- AGI (20): To boost his accuracy and team speed.
Build(s)
| Zoom Zoom! | |||
|---|---|---|---|
| Transferred Skills | Notes:
Any auto buff can replace EOS if you are behind on buff control. You'll want as much Speed% to be as fast as possible, Phys ATK% is secondary, but if you can get both in your brands, all the better. | ||
| Epitome of Swiftness | Speedster | ||
| Infused Mitama | |||
| St 20 Vi 10 Ag 20 | |||
| Brands | |||
| Divine + Speed with Speed% | |||
| Target Stats | |||
| - | |||