Difference between revisions of "Law Hero/Builds"
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<section begin=tierentry />{{TierListData|demon=Law Hero|pvebest1=Red|pvebest2=Teal|pvebest3=Purple|pvpbest1=Red|pvpbest2=Teal | <section begin=tierentry />{{TierListData|demon=Law Hero|pvebest1=Red|pvebest2=Teal|pvebest3=Purple|pvpbest1=Red|pvpbest2=Teal | ||
|pve=B | |pve=B | ||
| − | |offensive= | + | |offensive=A|defensive=B|tournament=S |
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=2 | |democBoss=2 | ||
| Line 18: | Line 18: | ||
**Pairing him with [[Inanna]] makes all the enemy's attacks super inefficient in terms of turn economy unless they have [[Press Turn Retention]], as both Magic and Physical attacks will consume a whole icon. | **Pairing him with [[Inanna]] makes all the enemy's attacks super inefficient in terms of turn economy unless they have [[Press Turn Retention]], as both Magic and Physical attacks will consume a whole icon. | ||
*His Order Crest works when any ally is struck with a Physical attack or they receive new [[Spirit Chains]], and applies [[Tarunda+]] and two counts of [[Spirit Chains of Corrosion]] on all enemies and adds 1 count of [[Fortify]] and [[Rakukaja+]] on all allies. | *His Order Crest works when any ally is struck with a Physical attack or they receive new [[Spirit Chains]], and applies [[Tarunda+]] and two counts of [[Spirit Chains of Corrosion]] on all enemies and adds 1 count of [[Fortify]] and [[Rakukaja+]] on all allies. | ||
| − | **The double Corrosion makes him a death sentence for DEF scaling Physical attackers like [[Mitra-Buddha]] and [[Mozgus]]. | + | **The double Corrosion makes him a death sentence for DEF scaling Physical attackers like [[Mitra-Buddha]], [[Saturnus]] and [[Mozgus]]. |
*WIP pros, i just needed to write the cons because this guy sucks omega balls | *WIP pros, i just needed to write the cons because this guy sucks omega balls | ||
|con= | |con= | ||
*Order Crest: Law is incredibly situational and seldom triggers when fighting most Magic teams as the most commonly used units, [[Vanitas]], [[Danu]] and [[Heroine]] do not use Spirit Chains. | *Order Crest: Law is incredibly situational and seldom triggers when fighting most Magic teams as the most commonly used units, [[Vanitas]], [[Danu]] and [[Heroine]] do not use Spirit Chains. | ||
| + | **Additionally, Order Crest: Law does nothing to neuter the damage dealt by the two relevant Physical attackers, [[Fionn mac Cumhaill]] and [[Nuwa]] as they scale with PATK, not any DEF stat, meaning the double counts of [[Spirit Chains of Corrosion]] are worthless. | ||
*Has no answer to [[Vanitas]] aside from the double counts of [[Spirit Chains of Corrosion]], which are hard to trigger without a Physical attacker on the enemy team. | *Has no answer to [[Vanitas]] aside from the double counts of [[Spirit Chains of Corrosion]], which are hard to trigger without a Physical attacker on the enemy team. | ||
**Even if he does inflict Corrosion, he still has no source of [[reverse damage reduction]], meaning he will be out of luck if all of his teammates die. | **Even if he does inflict Corrosion, he still has no source of [[reverse damage reduction]], meaning he will be out of luck if all of his teammates die. | ||
*[[Summon Thor-Pale Rider]], while on paper being very powerful, is still outclassed by many other demons. | *[[Summon Thor-Pale Rider]], while on paper being very powerful, is still outclassed by many other demons. | ||
**Summon Thor consumes a whole Press Turn much like [[Demonsbane]] or [[Arms Dance]], which can be useful in some scenarios but is actively detrimental in most. Additionally, it only cleanses one count of Indignation/Corrosion/Suppression and only once per turn, meaning he is very much outclassed by [[Krishna]] if you want to cleanse Spirit Chains, who not only has an answer to the Vanitas question, but also cleanses ALL Spirit Chains when using [[Salvation's Melody]]. Additionally, it recovers a pitiful 1 MP, which is not much as there are much better options for MP recovery. Additionally, this will cause enemy [[Armaiti]]s to charge their Order Crest and give your team [[Spirit Chains of Salvation]], which while it grants you a charge for Order Crest: Law, it also hits one of your party members with a 7500 damage nuke. | **Summon Thor consumes a whole Press Turn much like [[Demonsbane]] or [[Arms Dance]], which can be useful in some scenarios but is actively detrimental in most. Additionally, it only cleanses one count of Indignation/Corrosion/Suppression and only once per turn, meaning he is very much outclassed by [[Krishna]] if you want to cleanse Spirit Chains, who not only has an answer to the Vanitas question, but also cleanses ALL Spirit Chains when using [[Salvation's Melody]]. Additionally, it recovers a pitiful 1 MP, which is not much as there are much better options for MP recovery. Additionally, this will cause enemy [[Armaiti]]s to charge their Order Crest and give your team [[Spirit Chains of Salvation]], which while it grants you a charge for Order Crest: Law, it also hits one of your party members with a 7500 damage nuke. | ||
| − | **Summon Pale Rider also seems good on paper, and for the most part it is. Except for the part where the 280 BP nuke only hits those with [[Ailments]], which coincidentally [[Vanitas]] gains immunity to in Panel 1, meaning it will not get hit by it, nor will any demon with [[Null Poison]]. Consider pairing | + | **Summon Pale Rider also seems good on paper, and for the most part it is. Except for the part where the 280 BP nuke only hits those with [[Ailments]], which coincidentally [[Vanitas]] gains immunity to in Panel 1, meaning it will not get hit by it, nor will any demon with [[Null Poison]]. Consider pairing this useless twink with other ailment inflictors such as [[Cleopatra]] or [[Hathor A]], but be wary of totally immune demons such as Panel 1 [[Idun]] or [[Vanitas]]. |
*His options being AoE-only makes him a detriment when fighting Nuwa as it allows her to use her Order Crest more often. | *His options being AoE-only makes him a detriment when fighting Nuwa as it allows her to use her Order Crest more often. | ||
| + | *Suffers a bit on PvP Defense as players can choose whether or not to attack on whole press turns, negating his critpass denial. | ||
|notes= | |notes= | ||
- | - | ||
Revision as of 10:57, 9 July 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | A | B | S | ||||
| Pros |
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| Cons |
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| Notes | - | ||||||
| Synergies | |||||||