Difference between revisions of "Law Hero/Builds"
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*WIP pros, i just needed to write the cons because this guy sucks omega balls | *WIP pros, i just needed to write the cons because this guy sucks omega balls | ||
|con= | |con= | ||
| − | + | *Order Crest: Law is incredibly situational and seldom triggers when fighting most Magic teams as the most commonly used units, [[Vanitas]], [[Danu]] and [[Heroine]] do not use Spirit Chains. | |
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*Has no answer to [[Vanitas]] aside from the double counts of [[Spirit Chains of Corrosion]], which are hard to trigger without a Physical attacker on the enemy team. | *Has no answer to [[Vanitas]] aside from the double counts of [[Spirit Chains of Corrosion]], which are hard to trigger without a Physical attacker on the enemy team. | ||
**Even if he does inflict Corrosion, he still has no source of [[reverse damage reduction]], meaning he will be out of luck if all of his teammates die. | **Even if he does inflict Corrosion, he still has no source of [[reverse damage reduction]], meaning he will be out of luck if all of his teammates die. | ||
*[[Summon Thor-Pale Rider]], while on paper being very powerful, is still outclassed by many other demons. | *[[Summon Thor-Pale Rider]], while on paper being very powerful, is still outclassed by many other demons. | ||
**Summon Thor consumes a whole Press Turn much like [[Demonsbane]] or [[Arms Dance]], which can be useful in some scenarios but is actively detrimental in most. Additionally, it only cleanses one count of Indignation/Corrosion/Suppression and only once per turn, meaning he is very much outclassed by [[Krishna]] if you want to cleanse Spirit Chains, who not only has an answer to the Vanitas question, but also cleanses ALL Spirit Chains when using [[Salvation's Melody]]. Additionally, it recovers a pitiful 1 MP, which is not much as there are much better options for MP recovery. Additionally, this will cause enemy [[Armaiti]]s to charge their Order Crest and give your team [[Spirit Chains of Salvation]], which while it grants you a charge for Order Crest: Law, it also hits one of your party members with a 7500 damage nuke. | **Summon Thor consumes a whole Press Turn much like [[Demonsbane]] or [[Arms Dance]], which can be useful in some scenarios but is actively detrimental in most. Additionally, it only cleanses one count of Indignation/Corrosion/Suppression and only once per turn, meaning he is very much outclassed by [[Krishna]] if you want to cleanse Spirit Chains, who not only has an answer to the Vanitas question, but also cleanses ALL Spirit Chains when using [[Salvation's Melody]]. Additionally, it recovers a pitiful 1 MP, which is not much as there are much better options for MP recovery. Additionally, this will cause enemy [[Armaiti]]s to charge their Order Crest and give your team [[Spirit Chains of Salvation]], which while it grants you a charge for Order Crest: Law, it also hits one of your party members with a 7500 damage nuke. | ||
| − | **Summon Pale Rider also seems good on paper, and for the most part it is. Except for the part where the 280 BP nuke only hits those with [[Ailments]], which coincidentally [[Vanitas]] gains immunity to in Panel 1, meaning it will not get hit by it, nor will any demon with [[Null Poison]]. Consider pairing | + | **Summon Pale Rider also seems good on paper, and for the most part it is. Except for the part where the 280 BP nuke only hits those with [[Ailments]], which coincidentally [[Vanitas]] gains immunity to in Panel 1, meaning it will not get hit by it, nor will any demon with [[Null Poison]]. Consider pairing him with other ailment inflictors such as [[Cleopatra]] or [[Hathor A]], but be wary of totally immune demons such as Panel 1 [[Idun]] or [[Vanitas]]. |
*His options being AoE-only makes him a detriment when fighting Nuwa as it allows her to use her Order Crest more often. | *His options being AoE-only makes him a detriment when fighting Nuwa as it allows her to use her Order Crest more often. | ||
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|notes= | |notes= | ||
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Revision as of 08:45, 30 June 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | A | B | A | ||||
| Pros |
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| Cons |
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| Notes | - | ||||||
| Synergies | |||||||