Alice A
Contents
Stats
Elemental Resistances | |||||||
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- | - | - | - | - | Weak | Repel |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Undead | 89 | Attack |
6★ Stats | |||||||
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HP | 1122 (145/432) | Vitality | 160 (145/432) | ||||
Strength | 98 (297/432) | Agility | 104 (374/432) | ||||
Magic | 217 (36/432) | Luck | 182 (11/432) | ||||
PATK | 535 | PDEF | 555 | ||||
MATK | 785 | MDEF | 614 |
Innate Skills | Give me Jewels Passive Adds Null Bind/Mute. +40% to Max HP. Activates the following Chain Effect when the enemy strikes first at the start of battle: Do Me A Favor 9 MP Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
*Damage has Bulwark Pierce and Remnants. |
Awaken: Gacha: -
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Gacha: Dark Pierce (weak) Passive Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.
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Awaken: Sea of Chaos 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns.
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Panel Completion Bonus | +20% Phys evasion rate. +20% chance to inflict status ailments. -20% to damage received from Cursed enemies. | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. While the one with this skill is alive, all party members will receive the following effect: -20% to damage received from Cursed enemies. | +20% to max HP. Activates the following Chain Effect when an enemy is downed: Heals own HP by 30%, then places 1 count of Decay on all enemies. (Activates once per turn). | While the one with this skill is alive, all enemies will receive the following effect: +1 to MP consumed while inflicted with Curse. |
Panel Step Stat Bonus | HP: +250(MAX) | Mag DEF: +150(MAX) | HP: +250(MAX) | HP +25 (MAX +250) |
Availability
- Fusions to make this demon
- Fusions using this demon
- Available as a Multi-Fusion.
- Only available from a banner specific event.
- Available from the gacha.
Sword
Loneliness | ||||||||
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Red Plushie | Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.) | |||||||
Max Stats | ||||||||
physical/magic increase | Mag ATK 120% | Element Increase | Dark 20% | |||||
Physical Accuracy | 20% | Critical Chance | 20% |
Innate Skills | What Should We Play 6 MP Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies. I Want Friends 6 MP Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't. [It's Fine, Right?]: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse. [I Wanna Be Together]: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal *Ignores all death prevention skills.
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Panel Completion Bonus | Decreases the cost of [I Want Friends] and [What Should We Play?] by 1MP. | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. | Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]: Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate. (Activates once per turn.) |
Panel Step Stat Bonus | Mag ATK +50(MAX) | Mag ATK +50(MAX) | Mag ATK +50(MAX) |
Shield
Innate Skills | Won't You Play With Me Passive Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP.
Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.
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Panel Completion Bonus | +20% to max HP. +10% chance to inflict status ailments. | While the one with this skill is alive, all party members will receive the following effect: -30% chance to be inflicted with status ailments. | Activates the following Chain Effect at the start of the 1st turn: 80% chance to inflict Curse on all enemies. |
Panel Step Stat Bonus | HP: +200(MAX) | HP: +200(MAX) | HP: +200(MAX) |
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Alice A |
A | B | B | B | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Teal: Repel Light to cover her Light weakness.
Skill Transfers
Not much is needed to make her OP in PVE as all she needs is a fast demon partner that can apply AOE curse consistently. You can honestly not transfer any skills and she'll still be strong. But the skills listed will help facillitate her T1 AOE mortal much easier.
Other/Misc. Skills:
- Speedster/Epitome of Swiftness: Boosts team speed so she can T1 mortal and end fights quicker.
- Mana Aid: Replenishes her MP every wave. Only useful in Hell's Park and Story mode stages without bosses (Bosses innately Null Mortal)
Brands
- Stat priorities: Speed%, HP%
- Speed: Boosts team speed, especially since she doesn't have naturally high AGI.
- Divine: Allows her to spam AOE mortal.
- Life: Boosts her bulk if she fails to AOE mortal.
Mitama
- VIT (20): Boosts her bulk.
- AGI (20): Increases team speed.
Build(s)
Die please! (: | |||
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Transferred Skills | Notes:
Makes most PVE content a cake walk. Pair her with a demon that are fast and can apply AOE Curse consistently (NekomatA is the best option). This build can be used for both AG and Hell's Park. Another notable option is a p3 gurr, due to him having an even higher luck stat while also being a fusible. | ||
Speedster | Mana Aid | ||
Infused Mitama | |||
Vi 20 Ag 20 | |||
Brands | |||
Speed x2 with Speed% | |||
Target Stats | |||
- |
PvP Builds
Archetype(s)
- Purple: Null Mortal so she can't be eliminated on T1 as well as protects her from opposing Ulices.
- Teal: Repel Light to cover her Light weakness, also useful in a repel team.
Skill Transfers
Evasion boosters to pair with her P1 and punish the plethora of Physical demons in PVP. Support skills since she is used for the MP drain to slow enemy teams down and AOE mortal. Ailment resistance/nulls are also useful since you don't want her to either AOE mortal your own team or not get to MP drain.
Evasion Boosters:
- Evade: Highest evasion modifier.
- Epitome of Illusion: Evasion modifier + Ailment resistance.
- Epitome of Madness: Evasion modifier + Ailment infliction modifier (Useful if you do not have a demon to inflict curse)
- Dodge: Early game/budget option.
Ailment Resistance/Nulls:
- Infernal Mask: Highest ailment resistance modifier. Does not protect her completely but gives her a wider (and high) resistance to every ailment.
- Epitome of Illusion: Evasion modifier + Ailment resistance.
- Null Bind: Protects her from bind so she can drain MP every turn + not waste turns.
- Null Charm: Protects her from charm so she cannot accidently (or stupidly) AOE mortal your own team.
- Null Mute: Protects her from mute so she can AOE mortal.
- Null Curse: Indirectly protects her from opposing Ulices' mortal if not Purple.
- Hellish Mask: Early game/budget option.
Support Skills:
- Recarmdra: Brings the team back if in a pinch. (Useful if you have other demons that can deal damage and/or revivers)
- Auto skills: Provides buff control.
- Lunar Prosperity/Downfall: Similar to the Autos, but only Lunar skills since she is used primarily on slow teams for more MP to AOE mortal.
Other/Misc. Skills:
- Resist/Null Light: Covers her weakness if not Teal.
- Epitome of Fortitude: Extra HP + crit resistance.
- Epitome of Endurance: Extra HP + slows team speed to outslow opposing slow teams.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
- Enduring Soul/+: Adds survivability.
- Endure: Early game/budget option.
Brands
- Stat priorities: HP%, Phys EV%
- Life: Extra HP to survive longer to either eventually AOE mortal or drain MP longer
- Divine: Allows her to fire off Do Me a Favor earlier.
- Dodge: Boosts evasion.
- Ward: Protects her from ailments for 3 turns
Mitama
- VIT (20): Boosts her bulk.
- LUK (20): Increases her dodge chance and chance to apply curse if you lack a curse inflictor.
Build(s)
Little girls shouldn't curse | |||
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Transferred Skills | Notes:
This makes her as bulky as possible so she can continuously drain MP to prevent enemies that utilize high MP attacks from dealing damage from said attacks. Pair her with curse inflictors such as Nebiros or Mahajuon Mother Harlot as well as Barrier breakers so all enemies can be cursed if you are aiming for the AOE mortal to win. You can go for a dodge tank build with Dodge brands instead of Ward and give her Evade. | ||
Epitome of Endurance | Epitome of Fortitude | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
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Official Profile
A ghost who appears as a small blonde girl. Contrary to how she looks, her magical powers are formidable. Some say she is the ghost of an English girl who suffered a gruesome death. Others claim she was born from the twisted desires of a disturbed writer's mind, alas not even she can recall the truth. She fights the Liberators in a game of life and death within an underground maze.