Alice A/Builds

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Alice A.jpg Alice A
ArchTeal.png ArchPurple.png ArchTeal.png 5 5 5 1 2
  • One of only two demons in the game with an AOE Mortal, and the only one who can cast it T1. When paired with curse support like Nebiros, she can easily decimate entire teams without Null Curse and/or Null Mortal.
  • Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks.
  • Trivializes almost all PvE content like Aura Gate and Hell's Park - pair her with an AOE curse inflictor and instakill everyone!
  • Purple gains Null Mortal which prevents her from being killed by other Mortal users.
  • She's cute!!
  • Hard countered by Null Curse and Null Mortal.
  • Weak to Light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Null Mortal in return.
  • Cannot be used in the same team with OG Alice.

PvE Builds


  • Teal: Repel Light to cover her Light weakness.

Skill Transfers

Not much is needed to make her OP in PVE as all she needs is a fast demon partner that can apply AOE curse consistently. You can honestly not transfer any skills and she'll still be strong. But the skills listed will help facillitate her T1 AOE mortal much easier.

Other/Misc. Skills:

  • Speedster/Epitome of Swiftness: Boosts team speed so she can T1 mortal and end fights quicker.
  • Mana Aid: Replenishes her MP every wave. Only useful in Hell's Park and Story mode stages without bosses (Bosses innately Null Mortal)


  • Stat priorities: Speed%, HP%
  • Speed: Boosts team speed, especially since she doesn't have naturally high AGI.
  • Divine: Allows her to spam AOE mortal.
  • Life: Boosts her bulk if she fails to AOE mortal.


  1. VIT (20): Boosts her bulk.
  2. AGI (20): Increases team speed.


Die please! (:
ArchTeal.png Transferred Skills Notes:

Makes most PVE content a cake walk. Pair her with a demon that are fast and can apply AOE Curse consistently (NekomatA is the best option). This build can be used for both AG and Hell's Park.

Speedster Mana Aid
Infused Mitama
Vi 20 Ag 20
Speed x2 with Speed%
Target Stats

PvP Builds


  • Purple: Null Mortal so she can't be eliminated on T1 as well as protects her from opposing Ulices.
  • Teal: Repel Light to cover her Light weakness, also useful in a repel team.

Skill Transfers

Evasion boosters to pair with her P1 and punish the plethora of Physical demons in PVP. Support skills since she is used for the MP drain to slow enemy teams down and AOE mortal. Ailment resistance/nulls are also useful since you don't want her to either AOE mortal your own team or not get to MP drain.

Evasion Boosters:

  • Evade: Highest evasion modifier.
  • Epitome of Illusion: Evasion modifier + Ailment resistance.
  • Epitome of Madness: Evasion modifier + Ailment infliction modifier (Useful if you do not have a demon to inflict curse)
  • Dodge: Early game/budget option.

Ailment Resistance/Nulls:

  • Infernal Mask: Highest ailment resistance modifier. Does not protect her completely but gives her a wider (and high) resistance to every ailment.
  • Epitome of Illusion: Evasion modifier + Ailment resistance.
  • Null Bind: Protects her from bind so she can drain MP every turn + not waste turns.
  • Null Charm: Protects her from charm so she cannot accidently (or stupidly) AOE mortal your own team.
  • Null Mute: Protects her from mute so she can AOE mortal.
  • Null Curse: Indirectly protects her from opposing Ulices' mortal if not Purple.
  • Hellish Mask: Early game/budget option.

Support Skills:

  • Recarmdra: Brings the team back if in a pinch. (Useful if you have other demons that can deal damage and/or revivers)
  • Auto skills: Provides buff control.
  • Lunar Prosperity/Downfall: Similar to the Autos, but only Lunar skills since she is used primarily on slow teams for more MP to AOE mortal.

Other/Misc. Skills:

  • Resist/Null Light: Covers her weakness if not Teal.
  • Epitome of Fortitude: Extra HP + crit resistance.
  • Epitome of Endurance: Extra HP + slows team speed to outslow opposing slow teams.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.
  • Enduring Soul/+: Adds survivability.
  • Endure: Early game/budget option.


  • Stat priorities: HP%, Phys EV%
  • Life: Extra HP to survive longer to either eventually AOE mortal or drain MP longer
  • Divine: Allows her to fire off Do Me a Favor earlier.
  • Dodge: Boosts evasion.
  • Ward: Protects her from ailments for 3 turns


  1. VIT (20): Boosts her bulk.
  2. LUK (20): Increases her dodge chance and chance to apply curse if you lack a curse inflictor.


Little girls shouldn't curse
ArchPurple.png Transferred Skills Notes:

This makes her as bulky as possible so she can continuously drain MP to prevent enemies that utilize high MP attacks from dealing damage from said attacks. Pair her with curse inflictors such as Nebiros or Mahajuon Mother Harlot as well as Barrier breakers so all enemies can be cursed if you are aiming for the AOE mortal to win. You can go for a dodge tank build with Dodge brands instead of Ward and give her Evade.

Epitome of Endurance Epitome of Fortitude
Infused Mitama
Vi 20 Lu 20
Life + Ward with HP%
Target Stats