Pros |
- Completely trivializes Avarice 14 due to her Almighty-Physical repel effects, helping her party survive.
- In addition, while Queen Frost is alive, all allies take -20% damage and -50% chance of receiving a critical hit while in a state of Repel Phys, further increasing her party's survivability.
- Frost Queen casts a 1-turn Almighty Tetrakarn and puts the user into a state of Concentrate at both start of own turn and when an Almighty skill is repelled. This lets Queen Frost to quickly set up the necessary damage reduction needed for Avarice 14.
- Frost Comet restores 2MP to the party while Bulwark-piercing with Remnants. Tarukaja is the icing on the cake. This lets her act as both an MP battery and buffer, perfect for Avarice 14, where you want all party members to be casting their skills.
- Good awakening skills with Ice Amp being a good pick for extra firepower, and Tag being useful for triggering Frost Queen's Press Turn generation.
- Panels offer extra Ice damage, HP, Null Charm and a +20% damage aura to the party while under Tetrakarn.
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