| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Party Mothman
|
 |
 |
B |
F |
F |
F |
| Pros |
- Fortune's Gale is a Force AoE that pierces Bulwarks and gives him Might with every cast, ensuring he can crit frequently.
- At the start of a boss fight, gives the party a 1-turn offensive buff swing and an extra press turn, as well as giving himself Might.
- Whenever he gains Might, he inflicts Bind and Weak to all enemies, up to 2 times per turn.
- If any enemies become Bound, then they receive a follow-up hit of Bulwark-piercing Force damage.
- 50% Elec damage reduction for his team.
- With panels 1 and 2 unlocked, he can act as a cleanser and Weak ailmenter for Brands of Sin: Wrath.
- However, he will still need an ally to set up Curse afterwards.
|
| Cons |
- Weak to Force.
- Fortune's Gale will spend Might on its weak 50-power AoE starter, rather than the 100-power AoE follow-up. Since Mothman doesn't have innate crit rate boosters, the 100-power AoE will probably fail to crit.
- Brands of Sin: Wrath applies 50-80% damage reduction to attacks other than Phys or Fire, and 40-150% damage reduction to attacks that aren't critical hits. This, combined with the Might-spending issue, means Mothman probably won't deal much damage with his Force attack. In Wrath 14, the 100-power follow-up will most likely deal 0 damage.
- He is only immune to Poison, Curse, and Weak specifically, and only cleanses those ailments, so he's not useful as a general-purpose Cleric.
- Bind generally doesn't work on bosses and in higher-end PvE.
|
| Notes |
- For Wrath, Oumitsunu is better in every way. The only advantage Mothman has is availability.
- Mothman can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel him.
- Bind's inclusion seems to just be a flavor thing, possibly referencing how normal Mothman has a Bind skill.
- Underwhelming awakening skills. They just seem to be a reference to normal Mothman.
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| Synergies |
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