Difference between revisions of "Samael/Builds"

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(Role Summary)
(Role Summary: rewording for less wordy bullet points.)
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*[[God's Malice]] is very good to lock down a single target with multiple Ailments.
 
*[[God's Malice]] is very good to lock down a single target with multiple Ailments.
 
*[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]].
 
*[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]].
*P3 is insanely powerful, providing free [[Barrier Break]] and [[Makara Break]] at the start of turn without consuming Press Turns.
+
*Panel 3 is insane: free [[Barrier Break]] and [[Makara Break]] make him near mandatory in [[Ailment Team]]s for PvP.
*Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward.
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*Also cheap to fuse: he is a good "Panel 3 goal" to strive for.
 
*[[Mana Aid]] is a great transfer skill.
 
*[[Mana Aid]] is a great transfer skill.
 
|con=*Elec weakness.
 
|con=*Elec weakness.

Revision as of 07:04, 5 June 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Samael.jpg Samael
Purple Purple 5 7 7
Pros
Cons
  • Elec weakness.
  • NEEDS Panel 3, without it he is worth 4 or less in PVP
  • Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
  • Middling AGI hurts battle speed for fast Ailment teams.

PvE Builds

PvP Builds