Difference between revisions of "Orcus/Builds"

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(Role Summary: Adding the Slimes/Hres strats as a pro; subsequently deleting less useful bullet points, rewording some stuff, in order to compensate for the increase in length)
(Role Summary)
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|offensive=8.5|defensive=8
 
|offensive=8.5|defensive=8
 
|pro=
 
|pro=
*Extremely good defensive demons thanks to [[Law of Hell]] and [[Hell's Gate]]. Paired with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]], he denies Turn Presses bonus and strongly reduce AOE.
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*Extremely good defensive demon thanks to [[Law of Hell]] and [[Hell's Gate]]. Paired with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]], he denies Turn Presses bonus and strongly reduce AOE.
 
*[[Law of Hell]] eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like  [[Recarmdra]], [[Auto-Tarunda]] etc.
 
*[[Law of Hell]] eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like  [[Recarmdra]], [[Auto-Tarunda]] etc.
 
*[[Law of Hell]] denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with [[Slime]] or [[Hresvelgr]], denies Crits from AOE Phys.  
 
*[[Law of Hell]] denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with [[Slime]] or [[Hresvelgr]], denies Crits from AOE Phys.  
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|con=
 
|con=
 
*You still receive extra damage from open weaknesses.
 
*You still receive extra damage from open weaknesses.
*[[Law of Hell]] only works on AOE damage. Single target skills will still hurt especially if they hit weakness.
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*Offers only AOE protection. Single target skills hurt even more since you'd leave weaknesses open.
 
*Very MP Hungry, Divines help with MP costs but reduce his bulk.
 
*Very MP Hungry, Divines help with MP costs but reduce his bulk.
 
*Needs specific team compositions to work well.
 
*Needs specific team compositions to work well.

Revision as of 04:26, 5 June 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Orcus.jpg Orcus
Teal Yellow Yellow Teal 6 8.5 8
Pros
  • Extremely good defensive demon thanks to Law of Hell and Hell's Gate. Paired with demons with multiple weakness like Asherah and Hecatoncheires, he denies Turn Presses bonus and strongly reduce AOE.
  • Law of Hell eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like Recarmdra, Auto-Tarunda etc.
  • Law of Hell denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with Slime or Hresvelgr, denies Crits from AOE Phys.
  • Very good buff control with War Cry and Nocturne in Yellow.
Cons
  • You still receive extra damage from open weaknesses.
  • Offers only AOE protection. Single target skills hurt even more since you'd leave weaknesses open.
  • Very MP Hungry, Divines help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.

PvE Builds

PvP Builds