Difference between revisions of "Orcus/Builds"

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(Role Summary: up to 8.5 in offense)
(Role Summary: Adding the Slimes/Hres strats as a pro; subsequently deleting less useful bullet points, rewording some stuff, in order to compensate for the increase in length)
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|offensive=8.5|defensive=8
 
|offensive=8.5|defensive=8
 
|pro=
 
|pro=
*Very good bulk and provide AOE reduction with [[Hell's Gate]].
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*Extremely good defensive demons thanks to [[Law of Hell]] and [[Hell's Gate]]. Paired with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]], he denies Turn Presses bonus and strongly reduce AOE.
*[[Law of Hell]] and [[Hell's Gate]] pair well with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]]. Not only does it save them a transfer slot for covering weakness, it also provides the team additional AOE reduction.
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*[[Law of Hell]] eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like  [[Recarmdra]], [[Auto-Tarunda]] etc.
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*[[Law of Hell]] denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with [[Slime]] or [[Hresvelgr]], denies Crits from AOE Phys.  
 
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow.
 
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow.
*Further buff control abilities at Panel 2 or 3.
 
*[[Law of Hell]] eliminates his need to cover weaknesses. This allows him to further support the team through transfers like [[Samarecarm]], [[Recarmdra]], [[Auto-Tarunda]] etc.
 
 
|con=
 
|con=
 
*You still receive extra damage from open weaknesses.
 
*You still receive extra damage from open weaknesses.

Revision as of 04:23, 5 June 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Orcus.jpg Orcus
Teal Yellow Yellow Teal 6 8.5 8
Pros
  • Extremely good defensive demons thanks to Law of Hell and Hell's Gate. Paired with demons with multiple weakness like Asherah and Hecatoncheires, he denies Turn Presses bonus and strongly reduce AOE.
  • Law of Hell eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like Recarmdra, Auto-Tarunda etc.
  • Law of Hell denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with Slime or Hresvelgr, denies Crits from AOE Phys.
  • Very good buff control with War Cry and Nocturne in Yellow.
Cons
  • You still receive extra damage from open weaknesses.
  • Law of Hell only works on AOE damage. Single target skills will still hurt especially if they hit weakness.
  • Very MP Hungry, Divines help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.

PvE Builds

PvP Builds