Difference between revisions of "Multi Skills"

From SMT: Dx2 Wiki
Jump to: navigation, search
(reworked page, added list of skills, brief explanation on selection process.)
(prettying)
Line 5: Line 5:
 
The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills.
 
The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills.
  
For example: if a psychic archetype [[Seth]] uses [[Ouas]], it will normally inflict Force damage due to [[Force Amp]], unless the enemy can fully nullify Force damage through anti-pierce effects, in which case it will deal Phys damage.
+
For example: if a {{ArchIcon|arch=Purple|size=15px}} psychic archetype {{DemonIcon|Seth|size=32px}} uses [[Ouas]], it will normally inflict {{ElementIcon|Force|name=1}} damage due to [[Force Amp]], unless the enemy can fully nullify Force damage through [[anti-pierce]] effects, in which case it will deal {{ElementIcon|Phys|name=1}} damage.
  
[[Divine Spear Gungnir]], while technically a Single Target skill, has an Area of Effect chain effect which is the same element as the initial hit. It will seemingly will pick an element based on the target being currently selected for the Single Target attack, disregarding potential anti-pierce effects on the rest of the party.
+
[[Divine Spear Gungnir]], while technically a {{TargetingIcon|Single|name=1}} skill, has an {{TargetingIcon|All|name=1}} chain effect which is the same element as the initial hit. It will seemingly pick an element based on the target being currently selected for the {{TargetingIcon|Single|name=1}} attack, disregarding potential [[anti-pierce]] effects on the rest of the party.
  
 
Needs more testing.
 
Needs more testing.
Line 16: Line 16:
 
! Skill !! Elements !! Learned by
 
! Skill !! Elements !! Learned by
 
|-
 
|-
| [[Ouas]] || Phys <br>Force || [[Seth]]
+
| [[Ouas]] || {{ElementIcon|Phys|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Seth|size=32px}}
 
|-
 
|-
| [[Elemental Magic]] <br>[[Summon Elementals]] || Fire <br>Ice <br>Force || [[Schierke]]
+
| [[Elemental Magic]] <br>[[Summon Elementals]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Schierke|size=32px}}
 
|-
 
|-
| [[Severed Fate]] || Fire <br>Ice <br>Elec <br>Force || [[Atropos]]
+
| [[Severed Fate]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} <br>{{ElementIcon|Elec|name=1}} <br>{{ElementIcon|Force|name=1}} || {{DemonIcon|Atropos|size=32px}}
 
|-
 
|-
| [[Blasphemy]] || Fire <br>Ice ||[[Master Therion]]
+
| [[Blasphemy]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Ice|name=1}} || {{DemonIcon|Master Therion|size=32px}}
 
|-
 
|-
| [[Mark of Punishment]] || Fire <br>Light|| [[Mithras]]
+
| [[Mark of Punishment]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Light|name=1}} || {{DemonIcon|Mithras|size=32px}}
 
|-
 
|-
| [[Divine Spear Gungnir]] || Phys <br>Elec|| [[Odin A]]
+
| [[Divine Spear Gungnir]] || {{ElementIcon|Phys|name=1}} <br>{{ElementIcon|Elec|name=1}} || {{DemonIcon|Odin A|size=32px}}
 
|-
 
|-
| [[Pure Holy Fire]] || Fire <br>Light|| [[Seraph]] Sword
+
| [[Pure Holy Fire]] || {{ElementIcon|Fire|name=1}} <br>{{ElementIcon|Light|name=1}} || {{DemonIcon|Seraph|size=32px}} [[File:SwordIcon.png|32px|link=]] Sword
 
|-
 
|-
| [[Thunderous Curse]] || Elec <br>Dark || [[Izanami]] Sword
+
| [[Thunderous Curse]] || {{ElementIcon|Elec|name=1}} <br>{{ElementIcon|Dark|name=1}} || {{DemonIcon|Izanami|size=32px}} [[File:SwordIcon.png|32px|link=]] Sword
 
|}
 
|}
  

Revision as of 23:25, 17 December 2022

Skills that can deal damage in one of two (or more) elements.

Element Selection

The game will automatically choose an element among the available options. The exact election process hasn't been determined yet, but it seems to prioritize the damage dealt to the selected target, meaning that it will almost always choose to hit an enemy's weakpoint, if possible, or otherwise choose the element with the most damage boosting passive skills.

For example: if a Purple psychic archetype Seth.jpg Seth uses Ouas, it will normally inflict Force Force damage due to Force Amp, unless the enemy can fully nullify Force damage through anti-pierce effects, in which case it will deal Phys Phys damage.

Divine Spear Gungnir, while technically a Single Target Single Target skill, has an All Targets All Targets chain effect which is the same element as the initial hit. It will seemingly pick an element based on the target being currently selected for the Single Target Single Target attack, disregarding potential anti-pierce effects on the rest of the party.

Needs more testing.

List of Skills

Skill Elements Learned by
Ouas Phys Phys
Force Force
Seth.jpg Seth
Elemental Magic
Summon Elementals
Fire Fire
Ice Ice
Force Force
Schierke.jpg Schierke
Severed Fate Fire Fire
Ice Ice
Elec Elec
Force Force
Atropos.jpg Atropos
Blasphemy Fire Fire
Ice Ice
Master Therion.jpg Master Therion
Mark of Punishment Fire Fire
Light Light
Mithras.jpg Mithras
Divine Spear Gungnir Phys Phys
Elec Elec
Odin A.jpg Odin A
Pure Holy Fire Fire Fire
Light Light
Seraph.jpg Seraph SwordIcon.png Sword
Thunderous Curse Elec Elec
Dark Dark
Izanami.jpg Izanami SwordIcon.png Sword

Notes

  • While Passionate Rage and Great Chaos use two different elements, they do so as chain effects in succession, thus they are not counted among these skills.
  • Thunderforce and Covenant Bless are passive skills which select their elements by a different process, which depends on the skills used by other demons.