Difference between revisions of "Motoko Kusanagi/Builds"

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(Role Summary)
(Role Summary)
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Motoko Kusanagi|pvebest1=Purple|pvpbest1=Teal|pvpbest2=Yellow
+
<section begin=tierentry />{{TierListData|demon=Motoko Kusanagi|pvebest1=Purple|pvpbest1=Teal|pvpbest2=Yellow
|pve=3
+
|pve=C
|offensive=4|defensive=4
+
|offensive=D|defensive=D
 
|democPrelim=2
 
|democPrelim=2
 
|democBoss=1
 
|democBoss=1
 
|pro=
 
|pro=
 
*She is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does [[Ghost Hack]] remove [[Barrier]]s, it also has a high chance of inflicting Bind and Mute, in addition to only costing 5 MP to cast. With Panel 2 unlocked, this further chains into a [[Tarukaja]] and [[Sukukaja]] buff.
 
*She is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does [[Ghost Hack]] remove [[Barrier]]s, it also has a high chance of inflicting Bind and Mute, in addition to only costing 5 MP to cast. With Panel 2 unlocked, this further chains into a [[Tarukaja]] and [[Sukukaja]] buff.
*At the end of her turn, [[Optical Camouflage]] hits every demon suffering an ailment with a Piercing Phys AOE. This damage can be further ramped up by the discounted [[Charge]] she gains in Yellow.
+
*At the end of her team's turn, [[Optical Camouflage]] hits every demon suffering an ailment with a Piercing Phys AOE. This damage can be further ramped up by the discounted [[Charge]] she gains in Yellow.
 
*Due to how packed her kit is, she can easily be splashed into teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection.  
 
*Due to how packed her kit is, she can easily be splashed into teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection.  
 
*Panel 3 gives her increased Battle Speed, allowing her to act as a pseudo-Speedster.
 
*Panel 3 gives her increased Battle Speed, allowing her to act as a pseudo-Speedster.
 
|con=
 
|con=
 
*Her damage is fairly underwhelming due to a low STR stat and lack of any damage boosters in her kit.
 
*Her damage is fairly underwhelming due to a low STR stat and lack of any damage boosters in her kit.
*Hard-countered by Ailment immunity, most notably [[Daisoujou]] and Panelled Moirai Sisters like [[Atropos]] + [[Lachesis]].
+
*Hard-countered by Ailment immunity, most notably [[Demeter]] and [[Maria]]
 +
*Can be used to punish fast teams running without [[Demeter]] and [[Maria]] but those are few and far between.
 
|notes=
 
|notes=
 
*Yellow discounts [[Charge]] to 5 MP. With Divine Brands, she can cast both [[Ghost Hack]] and [[Charge]] on the same turn going first. This is not possible against [[Alice A]] without some MP support though.
 
*Yellow discounts [[Charge]] to 5 MP. With Divine Brands, she can cast both [[Ghost Hack]] and [[Charge]] on the same turn going first. This is not possible against [[Alice A]] without some MP support though.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
*A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 07:05, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Motoko Kusanagi.jpg Motoko Kusanagi
Purple Teal Yellow C D D
Pros
  • She is essentially an entire Ailment Team neatly packaged into one demon. Not only does Ghost Hack remove Barriers, it also has a high chance of inflicting Bind and Mute, in addition to only costing 5 MP to cast. With Panel 2 unlocked, this further chains into a Tarukaja and Sukukaja buff.
  • At the end of her team's turn, Optical Camouflage hits every demon suffering an ailment with a Piercing Phys AOE. This damage can be further ramped up by the discounted Charge she gains in Yellow.
  • Due to how packed her kit is, she can easily be splashed into teams looking for some Ailment control, or in Defense teams to catch players randoming without sufficient Ailment protection.
  • Panel 3 gives her increased Battle Speed, allowing her to act as a pseudo-Speedster.
Cons
  • Her damage is fairly underwhelming due to a low STR stat and lack of any damage boosters in her kit.
  • Hard-countered by Ailment immunity, most notably Demeter and Maria
  • Can be used to punish fast teams running without Demeter and Maria but those are few and far between.
Notes
  • Yellow discounts Charge to 5 MP. With Divine Brands, she can cast both Ghost Hack and Charge on the same turn going first. This is not possible against Alice A without some MP support though.
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.

PvE Builds

PvP Builds