Difference between revisions of "Fenrir"

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[[Category: Demons]]
 
[[Category: Demons]]
 
[[Category: Wilder]]
 
[[Category: Wilder]]
 
[[Category: 4 Star Demons]]
 
[[Category: 4 Star Demons]]
 
[[Category: Support AI]]
 
[[Category: Support AI]]

Revision as of 00:58, 25 January 2020

Stats

Fenrir.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Drain Resist Weak - -
Info
Rarity Race Grade AI
4★ Wilder 61 Support
6★ Stats
HP 938 (200/265) Vitality 121 (200/265)
Strength 150 (107/265) Agility 238 (3/265)
Magic 111 (187/265) Luck 111 (239/265)
PATK 645 PDEF 538
MATK 563 MDEF 518
Innate Skills
Phys.png Nihil Claw 6 MP Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).
Passive.png Agility Amp II Passive +10 to Agility.
Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
ArchClear.png
Awaken: Phys.png Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.
Gacha: -
ArchRed.png
Awaken: Phys.png Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Passive.png Resist Dark Passive Adds Dark Resist.
ArchYellow.png
Awaken: Support.png Makara Break 3 MP Removes Repel Mag from All Enemies.
Gacha: Phys.png Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.
ArchPurple.png
Awaken: Passive.png Speedster Passive +50% to Battle Speed of this demon.
Gacha: Recovery.png Meweakdi 4 MP Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.
ArchTeal.png
Awaken: Passive.png Resist Force Passive Adds Force Resist.
Gacha: Light.png Hama 4 MP Inflicts Light (Magic) damage with 120 power on a Single Enemy.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus
Panel Step Stat Bonus

Availability

  • [{{{fissionlink}}} Fusions to make this demon]
  • [{{{fusionlink}}} Fusions using this demon]


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Fenrir.jpg Fenrir
Purple Red Purple Red 4 3 3 3 1
Pros
  • Budget speedster in Purple and a high AGI stat to take advantage of this.
  • Innate Auto-Taruka gives him a niche over another budget Speedster Sleipnir.
  • Versatile enough to allow him to support or be offensive.
Cons
  • Low offensive stats that are only borderline usable late in the game without high investment.
  • Generally low stats outside of AGI.
  • Two weaknesses (one if Teal) is a nuisance if you can't beat the opposition in a single turn.
Notes
  • He may not be as good as Garuda or Hresvelgr, but his staying power as a effective Speedster lasts for some time. Additionally, he doesn't need a Speedster transfer.
    • He is also a LOT cheaper to fuse than the other two.
  • Red is for Democalypse Prelim, so he can contribute to damage beyond just Auto-Taruka.

Fenrir is a support demon best used for his Speedster passive in Purple Purple, to raise battle speed for fast teams.

His innate Auto-Taruka and cheap fusion cost makes him a great set-up demon on a budget.

He especially shines in PvE:

  • High speed helps in Aura Gate, to outspeed encounters and bosses.
  • If transferred Tetrakarn and paired with drain pierce, he's also valuable for walling King Frost in Hell's Park 100.

PvE Builds

Archetype(s)

  • Purple Purple: Speedster synergizes with his high AGI to help the team go first.

Skill Transfers

Support:

  • Tetrakarn/Makarakarn: defend the team against non-piercing physical/magic attacks. Ideal for early- to mid-game PvE, which is exactly when Fenrir is used most.
  • Rakunda: synergy with Auto-Taruka to improve the team's damage.

Brands

Stat priorities: Speed%

  • Divine: allows for more casts of support skills.
  • Speed: boost team speed further.

PvP Builds

  Info   Builds   Lore    

Official Profile

A giant wolf beast of Nordic lore, son of the evil god Loki. In fear of Fenrir's ever-growing stature, the gods bind him with the magical rope Gleipnir. However, at Ragnarok his magical bindings will be broken and he will rise against the Aesir in combat.