Difference between revisions of "Fafnir/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Fafnir|pvebest1=Teal|pvebest2=|pvebest3=|pvpbest1=Teal |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=C|defensive=C |
− | |||
− | |||
|pro= | |pro= | ||
− | *[[Golden Greed]] | + | *[[Golden Greed]] automatically breaks [[Barrier]]s and inflicts [[Poison]] on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first. |
− | * | + | **This timing strikes during the short window where [[Demeter]]'s [[Bulwark]]s (and thus her team's ailment immunity) may be offline, which combos well with [[Tiamat A]]. |
+ | *With skill levels, Golden Greed increases Poison's damage from 5% HP fractional to 25% HP fractional, applying at the end of each demon's action. This elevates Poison from a minor annoyance to a legitimate threat. | ||
+ | *Panels 2 and 3 grant him 50% damage reduction from Poisoned enemies, making it difficult for the foe to kill him to disable Golden Greed. | ||
+ | *Teal ups his Elec resistance to Repel, helping his bulk against [[Zeus]] teams. | ||
|con= | |con= | ||
− | * | + | *2 weaknesses in Ice and Elec. |
− | * | + | *No boosts to attack damage in his kit, plus [[Blight]]'s power being low, means his high STR is under-utilized. |
− | * | + | *Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case. |
+ | *Ailments aren't helpful in lategame PvE, due to inflated enemy stats. | ||
|notes= | |notes= | ||
− | * | + | *Since his main niche is chain effects before the enemy can act, you want to string together as many as possible: |
− | * | + | **P4 Nergal + Hachiman chains Poison into team-wide [[Might]] (Nergal) + Phys AoE (Nergal P4) + [[Zenith]] (Hachiman) + another Phys AoE (Hachiman) + team-wide Might again (Hachiman P2). This can apply a huge amount of damage pressure. |
+ | **Fafnir + [[Kabuso]] + p3 [[Lilith]] creates a combo of Poison + [[Charm]] + [[Bind]]. If Kabuso is not available, [[Gurr]] can chain Bind from Poison. | ||
+ | *To counter Demeter, Fafnir's team needs to go first, so that Demeter's start-of-battle Bulwark wears off when her team's turn comes up. | ||
+ | *Buffed during the 8/1/24 data update. | ||
+ | |pairwith= | ||
+ | *{{DemonIcon|Tiamat A|size=32px}} {{DemonIcon|Madoka Kaname|size=32px}} {{DemonIcon|Ouroboros|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 22:49, 7 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Fafnir |
B | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||