Difference between revisions of "Ban/Builds"

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([BOT] Tier list sync)
 
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
 
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Ban|pvebest1=Any|pvpbest1=Any|pvpbest2=Any
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<section begin=tierentry />{{TierDataBeta|demon=Ban|pvebest1=Any|pvpbest1=Any
 
|pve=4
 
|pve=4
 
|offensive=3|defensive=2
 
|offensive=3|defensive=2
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|pro=
 
|pro=
 
*Drains MP from the enemy team at the start of his turn, allowing him to keep his MP topped off and control enemy mp
 
*Drains MP from the enemy team at the start of his turn, allowing him to keep his MP topped off and control enemy mp
*Good single target piercing physical damage in [[physical hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
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*Good single target piercing physical damage in [[Physical Hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
 
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
 
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
 
*Offers some buff control with p2
 
*Offers some buff control with p2
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*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
 
*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
 
|notes=
 
|notes=
*Only gains phys pierce in p1, meaning his auto attacks or [[vorpal blade]] in red are a liability without his panels
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*Only gains phys pierce in p1, meaning his auto attacks or [[Vorpal Blade]] in red are a liability without his panels
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
}}<section end=tierentry />
 
}}<section end=tierentry />

Revision as of 13:58, 19 February 2022

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Ban.jpg Ban
Any Any 4 3 2 4 4
Pros
  • Drains MP from the enemy team at the start of his turn, allowing him to keep his MP topped off and control enemy mp
  • Good single target piercing physical damage in Physical Hunt, which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two.
  • Decent bulk with a good vit stat, innate Epitome of Fortitude, along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP
  • Offers some buff control with p2
  • Flexible with his colors, with each color offering different uses, letting him flex into many different teams.
Cons
  • Because he drains mp at the start of his turn, he won't steal mp from a T1 team, potentially letting him get swept in a single turn.
  • His agi is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams.
  • While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team.
  • Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything.
Notes
  • Only gains phys pierce in p1, meaning his auto attacks or Vorpal Blade in red are a liability without his panels
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.

PvE Builds

PvP Builds