Difference between revisions of "Ailments"

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==Poison==
 
==Poison==
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*The affected Demon will take demon at the end of their turn.
  
 
==Mute==
 
==Mute==
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*Healing is harshly reduced.
 
*Healing is harshly reduced.
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=How to deal with Ailments=
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*[[Kinmamon]] and [[Daisoujou]] are very effective because of [[Mutant]].
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*Any demon with high Luck and [[Prayer]] or [[Silent Prayer]] can substitute them though. If you want to be more safe, use [[Infernal Mask]].
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*If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. [[Null Charm]]) or the Cure Skills (x-di or Me-x-di. i.e [[Charmdi]] or [[Mecharmdi]])

Revision as of 09:47, 17 October 2019

Overview

  • Status Ailments are negative effects that can affect a demon.
  • This page will discuss which ailments there are, what they do and how you deal with them.

Type of Ailments

Charm

  • A charmed demon will attack friendly team or use support Skills on enemy team.
  • This is especially useful on very hard hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Weak

  • All ailments will affect the weakened demon.
  • If you rely on ailments, try to Weak an enemy first!

Poison

  • The affected Demon will take demon at the end of their turn.

Mute

  • No skills can be used by the affected demon.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Bind

  • The affected demons turn is skipped.

Curse

  • Healing is harshly reduced.

How to deal with Ailments