| Pros |
- Comes loaded with Force and Light Pierce, Null Mute, a 50% boost to his Max HP, a 20% AC boost, +100% to his Critical hit rate, and a 30% boost for Force and Light damage.
- To counter Nuwa’s Spirit Chains of Intimidation and Inanna’s Spirit Chains of Indignation, he will reduce incoming counts of those Spirit Chains by 1.
- While he is alive, his entire party will have a 20% boost to their Force and Light damage output, and all enemies will receive 20% more damage from those same attributes.
- With his innate Wretched Blow, this means Tengu will be hitting Force and Light weak points with a huge +80% boost.
- This also makes Tengu the first unit with any sort of reverse damage reduction specifically for Force.
- When striking first at the start of battle, he will put himself in a state of Might, cast Tarukaja and Rakunda, and then will remove Bulwarks from all enemies.
- Bulwark Removal is a great tool to allow non-Bulwark Piercing units to strive in Sloth 14, such as Pendragon.
- He will also remove Vanitas’ Bulwark, letting his T0 team members Sukuna-Hikona and Mithras to actually deal damage to it.
- His active deals a single target Force or Light hit with 100 BP, proceeding to do another 100 BP Chain of the same attribute but this time on all enemies, while also removing Bulwarks and re-applying Might on himself. Afterwards, he will do another full offensive buff swing (Tarukaja + Rakunda), ensuring that you are always doing max damage possible.
- If he is not Suppressed or if he is being used in Democalypse, his Passive will Chain off his active and produce one more 100 BP AoE. This makes him a prime unit for Force and Light Democalypse due to his sheer damage and support auras.
- His Red awakening provides a niche tool for Deceit 14, while Yellow endows a two time 1HP Endure, and another +20% Force and Light damage boost. Purple adds a 15% AC boost, and prevents consumption of a Press Turn Icon when Tengu deals damage up to once per turn.
- Good set of panels: P1 adds Null Bind, yet another 20% Force and Light boost, and a -1 MP decrease to his active. P2 gives Null Charm, and a party aura of +15% damage boost and +20% to AC. P3 gives another massive 30% Force and Light damage boost.
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