Hydra

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Stats

Hydra.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Null - - - - -
Info
Rarity Race Grade AI
5★ Drake 85 Attack
6★ Stats
HP 1592 (2/432) Vitality 260 (2/432)
Strength 108 (266/432) Agility 201 (49/432)
Magic 117 (276/432) Luck 138 (325/432)
PATK 556 PDEF 670
MATK 575 MDEF 674
Innate Skills
Passive.png Dark Survivor Passive +15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Immortal Sea Serpent Passive Adds Dark Pierce. Adds Null Mortal/Poison/Bind/Charm.

+100% to Max HP. -30% to damage received from attacks that target a single enemy.
[Super Reaction]: When hit with a Physical attack, Magic attack, or Fractional damage, restores 30% of Max HP to self. (Up to 8 times per battle)
Activates the following Chain Effect at the start of the 1st turn:
Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.
Activates the following Chain Effect at the start of enemy turn if there are any fallen allies:
Revives all fallen allies with 10% HP. (Once per battle)
While the one with this skill is alive, all enemies will receive the following effect:

+5% to damage received for each type of Spirit Chains afflicting self.
Dark.png Hero-Killing Venom 6 MP Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy, then add 2 counts of Decay to that target.

Activates the following Chain Effect if the attack is successful:
Inflicts Dark damage (Magic, Power: 160) with Bulwark Pierce on all enemies, and places 1 count of Spirit Chains of Corrosion on enemies that are hit and has an 80% chance to inflict Poison.
*All damage dealt by this skill, including the Chain Effect, will be calculated using 30% of own Max HP as the ATK stat.

*Ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Mind Break 5 MP Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.
Gacha: Passive.png Dark Amp Passive +25% to Dark damage.
ArchYellow.png
Awaken: Passive.png Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Passive.png Epitome of Hardiness Passive +20% to max HP. +20% to HP Healing skill effectiveness.
ArchPurple.png
Awaken: Passive.png Marshland Monster Passive +20% to Dark damage. +20% to Max HP.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchTeal.png
Awaken: Passive.png Repel Fire Passive Adds Fire Repel.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Decreases the count of Spirit Chains (Indignation) applied to the one with this skill by 1. Decreases the cost of Hero-Killing Venom by 1MP. Adds Null Mute. Activates the following Chain Effect at the start of the enemy turn: Increases the DEF of all party members by 20%, and decreases the ATK of all enemies by 20%.(1 turn) +30% to Dark damage.
Panel Step Stat Bonus HP: +250(MAX) Phys DEF: +150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Hydra/Sword Hydra/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hydra.jpg Hydra
Purple Yellow Purple Yellow A A A A
Pros
  • Introduces Super Reactions, which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with Suppression, allowing them to activate 100% of the time.
    • When hit with a Magic, Physical or Fractional attack, Immortal Sea Serpent's Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down.
  • Immortal Sea Serpent grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability.
    • At the start of the first turn, this skill also adds 2 counts of both Corrosion and Intimidation on all enemies. This severely cripples the enemy party's offensive and defensive capabilities, especially as the Corrosion will always land on Inanna and Vanitas. To add insult to injury, while Hydra is alive, all enemies receive +5% extra damage per type of Spirit Chain afflicting them.
    • And as if that wasn't enough! Immortal Sea Serpent also revives all party members with 10% HP at the start of enemy turn, reviving the party after T0 teams fire off their chains.
  • Hero-Killing Venom inflicts Dark damage on a single enemy while also adding 2 counts of Decay, followed up with an insanely hard hitting AOE attack. Enemies hit by the AOE portion are inflicted with Corrosion and Poison, leaving them weakened for the next cast. This skill also scales off Max HP, which pairs well with Hydra's high innate Max HP.
  • Marshland Monster offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. Intimidating Stance works well for when in a T2 team to minimize the enemy party's actions.
  • Good panels, with P1 offering reduced MP cost for Hero-Killing Venom and -1 count of Spirit Chains of Indignation received, great as Inanna's Indignation targets the enemy with the highest Max HP. P2 adds Null Mute and activates a 1-turn Defensive Cry at the start of enemy turn, making Hydra's team even harder to beat.
Cons
  • Decay destroys his damage output, a major issue with Baphomet A still being very popular.
Notes
Synergies

Hydra/Lore