Stats
Info
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Rarity
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Race
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Grade
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AI
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5★
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Deity
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97
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Attack
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6★ Stats
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HP
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1084 (194/432)
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Vitality
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152 (194/432)
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Strength
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220 (22/432)
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Agility
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259 (11/432)
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Magic
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70 (410/432)
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Luck
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152 (198/432)
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PATK
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792
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PDEF
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607
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MATK
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477
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MDEF
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532
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Innate Skills |
Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. Eternal Order Passive Adds Phys Pierce, Null Bind, and Null Mute.
+50% to Max HP.
While the one with this skill is alive, all party members will receive the following effect:
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and naturally recovered MP of all party members is increased by 1 MP.
*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.
Activates the following Chain Effect when Ratnamaru is used:
Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle). Ratnamaru 6 MP Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy.
Activates the following Chain Effect if the attack is successful:
Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members.
*The damage inflicted by this skill is dependent on Phys ATK.
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Awaken: Gacha: -
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Awaken: Cleaving Aura 6 MP Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.
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Awaken: Silent Prayer 7 MP Cures all status ailments and removes all Good Status effects of All Party Members and Enemies.
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Awaken: Almighty Accele Passive +15% to Almighty damage. +20% to own affect on Battle Speed.
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Gacha: Great Idea Passive +20 to St, Ma, Vi, Ag and Lu.
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Spirit Merge Panel Upgrades
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Panel 1 |
Panel 2 |
Panel 3
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Panel Completion Bonus |
+20% to own effect on Battle Speed. Activates the following Chain Effect at the start of the 1st turn: Grants a Bulwark with 1500 HP to the one with this skill. (1 turn) |
Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn) |
+20% to Almighty damage. +20% to Max HP.
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Panel Step Stat Bonus |
HP: +250(MAX) |
Phys ATK: +100(MAX) |
Speed:+20%(MAX)
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Availability
- Only available from a banner specific event.
- Available from the gacha.
Kalki/Sword
Kalki/Shield
Role Summary
Name
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Best Archetype(s)
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PVE
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PVP
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PVE |
PVP |
Offense |
Defense
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Kalki
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B |
B |
B |
- |
Pros |
- Fast, with 299 AGI fully infused, matching Elohim and Astaroth, allowing for flexible turn order without Lead/Trail brands when on the same team. Additionally, in Purple and with panels, he has 60% innate battle speed boosting.
- Eternal Order is a loaded passive, adding 70% HP, making him surprisingly tanky for a fast unit, Repel Pierce and Drain Pierce, Infinite Chakra for the whole party, Phys Pierce, Null Bind, Null Mute, making him an incredibly powerful support by merit of existing. Of note, he innately has Drain Phys, making him cheese PvE content like nobody's business, and gives Gozu-Tennoh trouble, while also working well with him to prevent another Gozu-Tennoh from mortaling him.
- Ratnamaru is a 240 BP Phys ATK scaling Almighty skill with remnants, that also casts a 1 turn Luster Candy, heals 30% of the hp of all party members, and three times, combined with Eternal Order, will revive a party memeber with a 50% HP Bulwark. This allows him to consolidate the role of Drain and Repel Pierce, Healing, Reviving, Battle Speed, Press Turn control, and some damage, all into one demon.
- Silent Prayer discounted in Yellow helps him set up for Gozu-Tennoh sweeps, and Almighty Accele increases his damage and battle speed, helping hit speed targets.
- With a Null Charm transfer, in Yellow he can work as a cleanser for ailments.
- Works well in almost every kind of team. He has powerful synergy with Gozu in T2 teams, offers immense utility in Midrange teams, and damage, speed, and the unique ability to tank attacks like Mantra in T1 teams, allowing him to potentially let a T1 team survive past their first turn to clean up stragglers, especially when combined with Demeter.
- Useful but not necessary panels, offering himself a turn 1 Bulwark, offensive buff control, and more damage, HP, and speed.
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Cons |
- No Null Mortal which might not be a problem with Mantra, but leaves him open to abilities like It'll be all right.
- For a demon that has 70% HP built into his kit, 152 VIT isn't particularly high, meaning if you want him to survive, you still need to stack quite a bit of HP on him.
- Tends to need to choose between building damage, speed, and bulk, and can't generally excel in all three roles at once.
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Notes |
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Synergies |
- |
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PvE Builds
PvP Builds
Official Profile
One of the avatars of the Hindu god Vishnu. His name has the meanings "eternity," "time," and "the one who destroys filth." He is often depicted as a hero riding a white steed. He is the last of Vishnu's ten avatars, a savior who appears in Kali Yuga, the age of darkness, to smite all evil and usher in the golden age of Krita Yuga.