Name
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Best Archetype(s)
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PVE
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PVP
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Democalypse
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PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
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Cait Sith
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2 |
3 |
2 |
1 |
1 |
Pros |
- Good AGI, and speed boosts on Swordsman in Boots and panel 3.
- Full Phys Pierce on panel 1, as well as MP reduction for Phys skills.
- The Cat Spirit's Gift restores 3 MP to a party member and grants them Repel Almighty Magic, once per turn. If cast on a sweeper, this could allow them to cast a nuke early on turn 1 to get a kill, then guard against retaliation-on-kill effects, such as from The 10th Angel.
- Damage Panel Immunity for Aura Gate.
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Cons |
- All stats other than his AGI are bad. Offers no bulk and no damage.
- Does not have Speedster innately which in turn consumes a skill slot.
- After restoring MP once for the turn, he doesn't have much to do. Low offensive stats, the low-power skill Bleeder, and no damage boosters means he's not great at attacking.
- Faces stiff competition from Jeanne d'Arc, who can restore 3 MP as many times as she wants per turn, on top of healing and buffs.
- PvE doesn't really need the MP regen, since you start battles with 10 MP. While more MP is helpful in wave-based battles, there are several better MP battery units you could use instead.
- Panel 2's MP regen to random party members is so unreliable that it might as well not exist.
- Difficult to panel due to being a banner-exclusive 4★ (need 12 dupes total for panel 3, can't use universal spirits, etc).
- Weak to Force unless Teal.
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Notes |
- Good gacha skills on offer, so you may want to fodder him for those instead of actually having him on a team.
- Fenrir is probably the better speed demon in most cases - he's fusible while Cait is not, he has Speedster innately while Cait needs a transfer, he outspeeds Cait (unless Cait is panel 3, but good luck getting there), and Fenrir has slightly-better offense with higher Strength and Nihil Claw.
- Cait's AI seems to insist on using The Cat Spirit's Gift on himself, regardless of transferred skills or the AI tendency setting. It also values the Repel Almighty Magic effect more than the MP recovery effect, even if an ally is at low MP.
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