Pros |
- Chief God's Rage continues the recent trend of massively overloaded passives, granting 100% crit rate, 40% damage boost to damage done by crits, 40% boost to Phys/Elec damage while his team is in Zenith, 30% evasion reduction to the enemy team while they're in Gloom, and at the start of the first turn, puts his team in Zenith and the enemy team in Gloom for 3 turns each. On top of all of this, when striking a weak point, his attacks will not use press turns outside of Democalypse.
- Divine Spear Gungnir is the skill that brings his kit together with it doing either Phys or Elec Physical damage to a single target, chaining an aoe attack of the same element after. This skill also has boost levels that go up after use, increasing first the single target damage, and then the aoe damage, doing a massive amount of damage. Since it's physical damage, it can crit, and with 120% innate crit rate, he can easily even crit on the Elec boss in Democalypse.
- At the time of writing, Arioch and Chi You especially are popular demons with an elec weakness. When their weakness is uncovered, he obliterates them.
- Panels have a good mix of damage and utility, granting a bit of tankiness while also granting phys/elec damage, and a once a turn Charge effect any time his team downs a demon, leading to potential crit + charge situations for even more damage.
- His press turn passive is not prevented by Orcus.
- Can completely trivialize most of the Celestial fights (except Celestial Huang Long) - just equip Divine brands and a 4-cost skill to hit the enemy's weakness, spam it and you win without them even touching you (though it will take a while).
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