WIP
Overview
- This page is aimed to provide more detailed info than given in the Beginner's Guide
XP per Stage per Stamina
Leveling Quest |
Stamina |
Exp |
Exp/Stamina |
Exp/Stamina (1/2 Stamina)
|
Chapter 1(NORMAL) |
2 |
66 |
33 |
66
|
Chapter 1(HARD) |
3 |
182 |
60.6 |
182
|
Chapter 1(HELL) |
4 |
342 |
85.5 |
171
|
Chapter 2(NORMAL) |
3 |
133 |
44.3 |
133
|
Chapter 2(HARD) |
4 |
301 |
75.2 |
150.5
|
Chapter 2(HELL) |
5 |
410 |
82 |
205
|
Chapter 3(NORMAL) |
4 |
234 |
58.5 |
117
|
Chapter 3(HARD) |
5 |
356 |
71.2 |
178
|
Chapter 3(HELL) |
6 |
499 |
83.1 |
166.3
|
Chapter 4(NORMAL) |
5 |
336 |
67.2 |
168
|
Chapter 4(HARD) |
6 |
465 |
77.5 |
155
|
Chapter 4(HELL) |
7 |
585 |
83 |
195
|
Chapter 5(NORMAL) |
6 |
474 |
79 |
158
|
Chapter 5(HARD) |
7 |
573 |
81.8 |
191
|
Chapter 5(HELL) |
8 |
716 |
89.5 |
179
|
Chapter 6(NORMAL) |
7 |
576 |
82.3 |
192
|
Chapter 6(HARD) |
8 |
691 |
86.4 |
172.7
|
Chapter 6(HELL) |
9 |
840 |
93.3 |
210
|
Chapter 7(NORMAL) |
8 |
638 |
79.7 |
159.4
|
Chapter 7(HARD) |
9 |
765 |
85 |
191.25
|
Chapter 7(HELL) |
10 |
957 |
95.7 |
191
|
Chapter 7a(NORMAL) |
8 |
693 |
86.6 |
173.2
|
Chapter 7a(HARD) |
9 |
831 |
92.3 |
207.7
|
Chapter 7a(HELL) |
10 |
1039 |
103.9 |
207.8
|
Leveling Intermission (HELL) |
10 |
1097 |
109.7 |
219.4
|
General Strategy when leveling
- Use the highest leveling quest you can easily clear with one carry demon
- Use Kanbari in both teams
- Fill rest with 2* fodder and units you actually want to level
- Evolve fodder when max level until its 5*
- Use 5* fodder to get your main units to level 6*
Where to get Kanbari
- Follow Beginners Guide for fusion path
- Buy with Karma from Compendium (20 Karma each)
Use natural 3*s?
- If you got spare natural 3*s that you do not need, feel free to use these to skip on 2* fodder.
- Never use natural 4*s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.
Resources needed
- Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbaris and Main Liberator
- This results in 75% bonus which means 1919xp per run.
- Bringing a friend support adds another 20%, which I will not factor in here,as its likely you will run out.
- Same with XP tome.
How many fodders are needed, math:
- 2 2* needed for 1 3*
- 3 3* needed for 1 4*
- 4 4* needed for 1 5*
- 5 5* needed for 1 6*
- 6(2*3) 2* needed for 1 4*
- 24(6*4) 2* needed for 1 5*
- 120(24*5) 2* needed for 1 6*
- 12(3*4) 3* needed for 1 5*
- 60(12*5) 3* needed for 1 6*
- 20(4*5) 4* needed for 1 6*
Resources needed to level for given rarity
Target Rarity |
XP needed |
Runs needed |
Stamina needed
|
1* |
13410 |
7 |
70
|
2* |
23655 |
13 |
130
|
3* |
53900 |
29 |
290
|
4* |
111900 |
59 |
590
|
5* |
227900 |
119 |
1190
|
6* |
449900 |
235 |
2350
|
Resources needed to 6* (lv1) when starting from given rarity
Starting Rarity |
XP needed |
Runs needed |
Stamina needed |
Cumulative 2* fodder needed
|
2* |
417355 |
218 |
2180 |
120
|
3* |
393700 |
206 |
2060 |
118
|
4* |
339800 |
178 |
1780 |
114
|
5* |
227900 |
119 |
1190 |
96
|