Raidou Kuzunoha & Gouto/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Raidou Kuzunoha & Gouto.jpg Raidou Kuzunoha & Gouto
Any Any S S S SS
Pros
  • By introducing Special Damage, attacks that completely ignore the enemy’s defenses and damage reduction effects while simultaneously having guaranteed accuracy, Raidou cements himself in the meta as the ultimate offensive threat, undaunted by imperative defensive units such as Heroine or Vanitas.
  • His passive, Kuzunoha Spirit, adds Phys and Force Pierce, Null Bind and Null Mute, reduces received counts of Spirit Chains of Suppression and Intimidation by 1; and increases Raidou’s damage dealt by an outstanding 70% and lowers his damage received by 50% while he’s at or above 61% HP. Furthermore, he has a double Press Turn Retention effect that helps his team get more actions per turn.
  • At the start of the 1st turn, he will fully heal himself in case he sustained Devil Connector damage, and casts a 1 turn Tarukaja+ and Rakunda+ to neutralize Nuwa’s Tarunda+ and Heroine’s Rakukaja+. He also has Mute at his disposal, which he will inflict with a high 80% chance after removing all of the enemy’s Barriers.
    • Mute is super important, as if his team is out-sped by a hyper-offensive team, they can have their active skills sealed so that Raidou’s team can have a chance at reverse sweeping.
  • Despite being a potent offensive unit, he can also be run midrange or defensively, as he has a Chain Effect reminiscent of Golden Apple, which allows Raidou to revive a random fallen ally when they are downed with 50% HP twice per turn.
    • Unlike Idun, this will always activate as he is unaffected by Nuwa’s Suppression.
  • Unprecedentedly, Summon Yoshitsune uses 30% of Raidou’s current HP as the activation cost of this skill instead of MP. It inflicts 100BP Phys-Special type damage on one enemy while lowering their Phys Affinity by 3 levels, then proceeds to do another 8 hits of 35BP to break through any and all endures the enemy might have. Altogether, this is a 370 BP skill that ignores all defensive measures and is sure to decimate any and all that stand in its way.
  • In case he is low on HP, he can also use Summon Moh Shuvuu to deal a single-target 150BP Force-Magic attack with Remnants on one enemy, which will lead into a 140BP AOE, a 30% HP heal for Raidou, and a cast of Luster Candy. The heal is essential for topping off Raidou’s damage boost and damage reduction auras.
  • To bolster his T1 kit, Physiostorm's Gleam in Red boosts Raidou’s Phys and Force damage by 30% to make Summon Yoshitsune deal even more damage, while Destructive Roar in Yellow provides a Rakunda+ when a party member downs a demon and lowers the enemy’s recovery rate for Mute by 50%.
  • If chosen to run midrange or even T2, Epitome of Fortitude + in Purple offers a 25% boost to his Max HP and lowers the Critical hit rate on incoming Physical damage by 55%, while Defensive Survivor+ in Teal offers two 100 HP endures (which makes 3 endures with his innate Phys-Force Survivor) and a start of the 1st turn Chain Effect that casts a defensive buff swing with Rakukaja+ and Tarunda+.
  • Panels are not mandatory but offer amazing benefits so players can strive towards them. P1 increases Battle Speed by 20%, increases his Phys and Force damage by 15%, and increases his ailment chances by 20%. P2 is the most tantalizing as it offers Null Mortal, a 20% boost to his Max HP, and casts Tarukaja+ whenever it becomes Raidou’s turn to act. P3 offers the standard 15% boost to his Max HP and damage, but also another 20% boost to his ailment chance.
Cons
  • Susceptible to being Charmed.
  • Despite having the highest Ag in the game, he lacks any innate Speed boosters outside of P1, meaning he won’t actually boost his team’s Battle Speed for as much.
    • Even if P1, the 20% boost isn’t much so he’ll still require additional speed boosting transfers.
  • Special attacks cannot Crit, nor can they be boosted by Charge or Concentrate. They will also not be affected by Physical or Magic boosters, such as Epitome of Carnage or Epitome of Wisdom 2.
    • Lack of landing Critical hits and Remnants will mean that Summon: Yoshitsune will consume a full Press Turn Icon after using up the Press Turn Retention effect (unless striking a weak point).
Notes
  • When his current HP is lowered or Decayed to 1, he won't be able to cast Summon: Yoshitsune.
Synergies