Beiji-Weng

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Stats

Beiji-Weng.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak Null - - Resist -
Info
Rarity Race Grade AI
4★ Fury 69 Attack
6★ Stats
HP 1089 (181/428) Vitality 153 (180/428)
Strength 86 (356/428) Agility 157 (152/428)
Magic 186 (148/428) Luck 153 (179/428)
PATK 510 PDEF 541
MATK 720 MDEF 591
Innate Skills
Passive.png Ice Boost Passive +15% to Ice damage.
Ice.png Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Ice.png Glacial Blast 5 MP Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.
ArchClear.png
Awaken: Recovery.png Recarm 6 MP Revive a Single Party Member with 10% HP. (3 uses)
Gacha: -
ArchRed.png
Awaken: Ice.png Mabufudyne 7 MP Inflicts Ice (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Resist Light Passive Adds Light Resist.
ArchYellow.png
Awaken: Almighty.png Judgement 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns.
Gacha: Force.png Mazan 5 MP Inflicts Force (Magic) damage with 80 power on All Enemies.
ArchPurple.png
Awaken: Passive.png Null Curse Passive Adds Null Curse.
Gacha: Ice.png Bufu 4 MP Inflicts Ice (Magic) damage with 120 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Repel Ice Passive Adds Ice Repel.
Gacha: Passive.png Madness Passive +10% chance to inflict status ailments.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10 to Ag. -25% to Ice damage received. +10% to Ice damage.
Panel Step Stat Bonus HP: +150 (Max) Mag ATK: +50 (Max) HP: +150 (Max)

Availability


Sword

Kamui Sword - Ice Death
Kamui Sword - Ice Death.jpg Ice Death Blade While the one with this skill is alive all party members will receive the following effect: +10% to Ice damage.
Max Stats
physical/magic increase Mag ATK 90% Element Increase Ice 20%
Physical Accuracy 15% Critical Chance 15%
Innate Skills
Ice.png Bufula 5 MP Inflicts Ice (Magic) damage with 140 power on a Single Enemy.
Ice.png Mabufula 6 MP Inflicts Ice (Magic) damage with 100 power on All Enemies.
Ice.png Bufudyne 6 MP Inflicts Ice (Magic) damage with 160 power on a Single Enemy.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus
Panel Step Stat Bonus


Beiji-Weng/Shield

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Beiji-Weng.jpg Beiji-Weng
Red Teal Red Purple 2 2 2 5 3
Pros
  • Good MAG stat and serves as an ice mage. This lets him exploit the plentiful amount of demons with an ice weakness.
  • Is a good demon for Ice Democalypse in Red, due to the low amount of good ice users.
  • Surprisingly fast despite being a dude encased in ice, making him a decent choice in speedy teams, especially with panels.
  • One of the few Repel Ice demons (in Teal) as well as the cheapest one, giving him a niche if combined with Alilat against specific PvE Bosses.
Cons
  • Struggles against bulkier demons like Hecatoncheires and HP sponges in PvE.
  • Glacial Blast is a redundant skill that serves him little.
  • No Pierce, so he's walled against demons that N/D/R Ice.
  • Weak to Fire if not Teal.
Notes
  • While not exactly optimal in PvP, he does have access to Null Curse, so he has decent potential when targeting specific teams.

High Agi and Luck, totaling 310, along with reasonable HP, means he can avoid some physical attacks and not be taken down so often by critical hits, something nice on a demon who is mostly a mage, and specially when some top demons in PVP are physical attackers with Pierce. Meanwhile, his Magic Attack is somewhat high, and he got high power ST damage on bufudyne, and AOE damage on mabufudyne in Red aragami archetype, meaning Beiji-Weng can deal some pretty decent damage. He also can act somewhat in a support role with his yellow protector archetype, with his Judgement skill both allowing him to contribute non elemental damage, and increasing team attack by 20%.

PvE Builds

PvP Builds

Ice NDR demons are somewhat uncommon in the PVP metagame. They exist, but for several reasons those who NDR Ice it aren't so dominant. Thus, Ice is a element that often has to deal mostly with Resistances, and you don't lose press turns to those. You can memorize those demons who are Ice NDR, and choose not to bring Beiji-Weng. As most players cover their demon's weaknesses,

His best awaken skills for PVP, as 07/19, is Judgement (from Yellow/Protector archetype). Judgement is a move that allows him to both deal damage against Ice NDR enemies, and support his team by increasing attack, and he is one of the few demons with access to it, and the most acessible. Mabufudyne (from Red/Aragami archetype) damage is somewhat reliable, but can be passably substituted by Mabufula if you choose to use Yellow Beiji-Weng and wants it.

Divine Brands give him a decent range of options in PVP. First turn he gets 6 MP and can use Bufudyne if needed (Mabufudyne if red). Second Turn he gets 4MP, pass or attack. Third turn he gets 8 MP, and can either use Bufudyne this turn and the next, or for Yellow archetype use Judgement on this turn (and if you evolved Judgement to lvl 4, you can use glacial blast in the next). Another option is turn 4 casting Glacial blast and next turn using Judgement (in case you have auto Taruka).

You can consider giving him a skill in the 3 MP range, like Makara Break or Barrier Break, use them as apropriate on turn 1 and cast Judgement on turn 2 if you reduced its cost to 7 MP. Turn 3, pass or attack, turn 4 use glacial blast, turn 5 Judgement and renew the attack buff.

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Official Profile

The Taoist deification of the Big Dipper. He governs death and judgement. He handles the fortunes and misfortunes of people's lives, but is known mostly for judging the fate of the deceased. He is especially feared by those who know they have sinned.