Hachiman

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Stats

Hachiman.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Null - Resist Weak - -
Info
Rarity Race Grade AI
5★ Deity 88 Attack
6★ Stats
HP 1173 (104/423) Vitality 171 (105/423)
Strength 216 (35/423) Agility 168 (81/423)
Magic 90 (344/423) Luck 171 (40/423)
PATK 783 PDEF 626
MATK 519 MDEF 563
Innate Skills
Phys.png Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Passive.png Guardian Deity's Aid Passive +25% to Phys damage.

Activates the following Chain Effect at the beginning of own 1st turn:
Puts all party members into a state of Zenith, and increases own party's ATK and AC/EV by 20%. (1 turn)
While the one with this skill is alive, all party members will receive the following effect:

When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.
Passive.png Jingu's Divine Light Passive Adds Phys Pierce. Reduces the MP cost of all Phys skills by 1.

Activates the following Chain Effect when Berserker God or Vorpal Blade are used, as well as when a party member (aside from the one with this skill) performs any Physical attack, including a normal attack:

Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies.
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchYellow.png
Awaken: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
ArchPurple.png
Awaken: Passive.png Epitome of Carnage Passive +20% to Critical hit rate, +15% to Phys damage.
Gacha: Passive.png Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
ArchTeal.png
Awaken: Passive.png Null Force Passive Adds Force Null.
Gacha: Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% Phys damage. +20% to own affect on Battle Speed. Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) +20% to Phys damage. +20% to Max HP.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10(MAX 100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Hachiman/Sword Hachiman/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hachiman.jpg Hachiman
Red Purple Purple Yellow A A A A
Pros
  • Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn.
  • When he uses Berserker God or Vorpal Blade, or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE.
    • This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with magic though, such as Panel 2 Surt A.
  • -1 MP cost to all Phys skills and Vorpal Blade in Red means he can cast Berserker God or Vorpal Blade for 5 MP each - allowing for casting either of them turn 1 in PvP with War Brands. He shouldn't have MP issues.
  • Enables powerful T0 comps that go before Demeter's bulwark activates if comboed with abilities like Tiamat A's chains. These can be a counter-meta team. Jack the Ripper and Sraosha can be budget options.
  • If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This combined with his automatic Zenith on the first turn, and whenever he attacks, and whenever a teammate attacks, makes him similar to Panel 3 Zaou-Gongen but with built-in Auto-Rebellion and infinite Zenith.
  • He can rack up incredible amounts of damage in Democalypse Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys.
Cons
  • Weak to Force unless Teal.
  • No unique attack skill - he's stuck with Berserker God. Transferring a better one doesn't really work, as he can only proc Jingu's Divine Light with specifically Berserker God or Vorpal Blade.
  • The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs.
  • His forced chain effect AoEs can be a problem against anti-pierce, as well as AoE punishers such as Demeter. He needs to be built very strong in order to pierce her Bulwarks, but it is possible.
Notes
  • Has an interesting synergy with Jack the Ripper, allowing him to potentially sweep squishier teams before anybody even has a turn, especially when paired with a well built Sraosha.
Synergies -

PvE Builds

PvP Builds

Official Profile

The guardian god of the samurai who is also the most widely worshipped among Japan's various gods. According to the history of his head shrine, Usa Shrine in Oita Prefecture, Emperor Ojin is Hachiman. Some, however, believe Hachiman came from the influence of Taoism and Buddhism, muddying the truth of his identity. Once the guardian of the Minamoto clan, he has been worshipped as the guardian god of samurai since the Kamakura period.