Longinus/Builds

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Revision as of 09:42, 31 October 2023 by Sire (talk | contribs) (Role Summary)
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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Longinus.jpg Longinus
Purple Red Purple A B B -
Pros
  • Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage.
  • Centurion grants an extra press turn once per turn when Holy Lance of Longinus is used, even when the skill is NDR'd, and also acts as Intimidating Stance when his team goes second. Additionally, any time he receives damage, he casts two random buffs on the party, giving him good defensive utility.
  • Holy Lance of Longinus pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage, with a high 80% crit rate, scaling on Phys DEF. This allows him to take his defensive utility and still do damage. On top of the high damage this skill can do, it also removes good statuses, and ignores counters and endures. This is a loaded skill that can be useful against demons like Gozu-Tennoh, who grants his entire team Tetraja.
  • Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers.
  • Innate 65% acc in his kit in Purple, and 35% otherwise helps him hit evasive targets.
  • Incredible for democ boss on both phys and light, offering a press turn while doing substantial damage.
  • Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage.
Cons
  • P1 is nearly mandatory for the Null Mortal.
  • No damage boosters in his kit aside from P3, meaning he might not hit as hard as you expect from a 250 BP skill.
  • Offers very little in terms of magic damage reduction, so while he can tank physical damage well, things like Botis are still extremely threatening to him.
  • His AI will attack into Kalki's NDR, costing his team press turns. This is a massive liability when used on defense teams.
  • Feels like a sidegrade at best to other defensive options in many cases.
Notes
  • He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature, because the Phys and Light versions of his skill are counted as different skills.
  • If his random buffs are activated during the enemy turn (they usually will be), those buffs will wear off once his own team's turn starts.
Synergies -

PvE Builds

PvP Builds