Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Megami
|
82
|
Heal
|
6★ Stats
|
HP
|
1018 (242/377)
|
Vitality
|
138 (242/377)
|
Strength
|
117 (214/377)
|
Agility
|
92 (347/377)
|
Magic
|
247 (2/377)
|
Luck
|
157 (135/377)
|
PATK
|
575
|
PDEF
|
540
|
MATK
|
848
|
MDEF
|
605
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3 | Panel 4 |
Panel Completion Bonus |
+15% to damage dealt by attacks that target all or random enemies. +20% to max HP. |
-70% to Light damage received. |
+20% to Almighty damage. +20% to max HP. | Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Enters into a state of Concentrate. |
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250) | HP: +250(MAX) |
Availability
Sword
Radiance Sword
|
|
Solar Body
|
While the one with this skill is alive, all party members will receive the following effect: -10% to Light damage received.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Light 30%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Hamaon 5 MP Inflicts Light (Magic) damage with 140 power on a Single Enemy. War Dance 6 MP Increases own parties ATK and DEF by 20% for 3 turns. Starry Passion 7 MP Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to HP Healing skill effectiveness. |
Reduces the cost of Starry Passion by 1MP. |
While the one with this skill is alive, all party members will receive the following effect: -5% to Light damage received.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
Heavenly Wind
|
|
Eanna
|
-5% to Light damage received.
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Light 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
-
|
-
|
-
|
-
|
Null
|
Weak
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% to Light damage |
+30% to max HP. |
+20% to max HP. -10% to Light damage received.
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Ishtar
|
|
|
C |
D |
D |
- |
Pros |
- Extremely high MAG stat. Panel 1 further increases her AOE damage.
- Due to this, she works very well as an elemental caster for Democalypse, provided you transfer the appropriate elemental spell.
- Her unique spell Mesopotamian Star deals Almighty damage with Remnants while auto-casting Luster Candy and Debilitate, allowing her to deal damage while simultaneously buffing and debuffing.
- This allows her to be used as a manual buffer in Democalypse Boss. Red's Thunderclap synergizes with this in Light Democalypse, letting her deal good damage after buffing.
- Gains Concentrate in Yellow, letting her nuke even harder.
- Panel 3 offers Almighty damage to the team, and Panel 4 gives herself a free Mesopotamian Star cast plus Concentrate once per turn when anyone on her team uses Almighty.
- This synergizes very well with Metatron in Kiwami fights, especially since Ishtar also has 2 Repels.
- 90% HP boost from panels helps her normally-low bulk, and makes it easier to manipulate her AI to cast Mesopotamian Star in Democalypse.
|
Cons |
- Mesopotamian Star has low base power.
- Weak to Force (unless Teal) and Dark.
- Her low AGI can be a problem in PvE, especially if she doesn't have her panels' bulk yet.
|
Notes |
- Regarding Democalypse:
- Since Mesopotamian Star has Remnants, she doesn't need to go second in the team order. Ideally, she should go first so the buffs + debuffs are online ASAP.
- Making multiple Ishtars for different elements is cheap and effective.
- Despite panel 1's AoE damage boost for Prelim, it's more important to have her manually-buff for Boss. Only consider her for Prelim if Boss's buffing is already handled by someone else.
- Panels 2 and 3 do nothing for her Democalypse builds.
- Panel 4's Concentrate can be useful to improve the damage of Thunderclap, or her transferred attack skill. However, she's unlikely to Concentrate more than once, due to Boss's off-element damage reduction.
- The AI in Democalypse doesn't cast Yellow's Concentrate.
|
Synergies |
|
|
PvE Builds
Build(s)
Democalypse Boss - Manual Buffer
|
|
Transferred Skills
|
Notes:
Versatile build for manual buffing in Democalypse Boss. Just replace Ice Age with a single-target spell matching the boss element (note that Red already has Thunderclap for Light, meaning Red could cover two elements).
Make sure that AI tendency is set to Support. Life Brands help influence her AI to buff. Check the Manual Buffing guide to make sure her magic attack doesn't get too high, though.
If she's paneled, the extra HP might allow for higher Mag ATK%, or even Spell brands.
|
Ice Age |
Merciless Blow
|
Infused Mitama
|
-
|
Brands
|
Life with Mag ATK%
|
Target Stats
|
-
|
PvP Builds
Official Profile
The goddess of love and war, worshiped in ancient Mesopotamia, also called "the queen of the heavens". In the "Epic of Gilgamesh" she is depicted as a woman with many suiters, charming the hearts of heroes, then turning them into beasts and slaughtering them when she had her fun.