Leveling
WIP
Contents
Overview
- Here is a summary of Beginner's Guide#Leveling & Evolving:
PvE contents grant EXP points. However in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (e.g. two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (the main character) and demons (Kanbari) that increase the EXP you gain by a substantial amount.
Now onto evolving:
Evolving a demon increases their level cap and slightly increased base stats as their rarity will increase. To evolve a demon you need to sacrifice demons with the same actual rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity) or use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
XP per Stage per Stamina
Leveling Quest | Stamina | Exp | Exp/Stamina | Exp/Stamina (1/2 Stamina) |
---|---|---|---|---|
Chapter 1(NORMAL) | 2 | 66 | 33 | 66 |
Chapter 1(HARD) | 3 | 182 | 60.6 | 182 |
Chapter 1(HELL) | 4 | 342 | 85.5 | 171 |
Chapter 2(NORMAL) | 3 | 133 | 44.3 | 133 |
Chapter 2(HARD) | 4 | 301 | 75.2 | 150.5 |
Chapter 2(HELL) | 5 | 410 | 82 | 205 |
Chapter 3(NORMAL) | 4 | 234 | 58.5 | 117 |
Chapter 3(HARD) | 5 | 356 | 71.2 | 178 |
Chapter 3(HELL) | 6 | 499 | 83.1 | 166.3 |
Chapter 4(NORMAL) | 5 | 336 | 67.2 | 168 |
Chapter 4(HARD) | 6 | 465 | 77.5 | 155 |
Chapter 4(HELL) | 7 | 585 | 83 | 195 |
Chapter 5(NORMAL) | 6 | 474 | 79 | 158 |
Chapter 5(HARD) | 7 | 573 | 81.8 | 191 |
Chapter 5(HELL) | 8 | 716 | 89.5 | 179 |
Chapter 6(NORMAL) | 7 | 576 | 82.3 | 192 |
Chapter 6(HARD) | 8 | 691 | 86.4 | 172.7 |
Chapter 6(HELL) | 9 | 840 | 93.3 | 210 |
Chapter 7(NORMAL) | 8 | 638 | 79.7 | 159.4 |
Chapter 7(HARD) | 9 | 765 | 85 | 191.25 |
Chapter 7(HELL) | 10 | 957 | 95.7 | 191 |
Chapter 7a(NORMAL) | 8 | 693 | 86.6 | 173.2 |
Chapter 7a(HARD) | 9 | 831 | 92.3 | 207.7 |
Chapter 7a(HELL) | 10 | 1039 | 103.9 | 207.8 |
Intermission Ep3 Leveling (NORMAL) | 8 | 733 | 91.625 | 183.25 |
Intermission Ep3 Leveling (HARD) | 9 | 898 | 99.8 | 224.5 |
Intermission Ep3 Leveling (HELL) | 10 | 1097 | 109.7 | 219.4 |
Intermission Ep6 Leveling (NORMAL) | 8 | 767 | 95.875 | 191.75 |
Intermission Ep6 Leveling (HARD) | 9 | 912 | 101 | 228 |
Intermission Ep6 Leveling (HELL) | 10 | 1168 | 116.8 | 233.6 |
As such, Leveling Intermission Ep6 and Ep3 Hell are best, followed by 7a Hell. If you are just starting out and cannot easily do those, try Ch1 Hell or Ch6 Hell. Reason being for Ch6 is good xp/stam, good weaknesses and 2* fodder.
General Strategy when leveling
- Use the highest leveling quest you can easily clear with one carry demon
- Use Megakin in first Party and MC in second (his XP Bonus still applies)
- Use Kanbari in both teams
- Use Friend Support demon for 20% XP Bonus and also XP Tome if you have any
- Fill rest with 2* fodder and units you actually want to level
- Evolve fodder when max level until its 5*
- Use 5* fodder to get your main units to level 6*
Carry Demons
- Ch1 Hell: Any Elemental Demon
- Ch6 Hell: Mastema
- Ch7a Hell: Mastema
- Intermission Hell: Thor
Where to get Kanbari
- Follow Beginners Guide for fusion path
- Buy with Karma from Compendium (20 Karma each)
Use natural 3*s?
- If you got spare natural 3*s that you do not need, feel free to use these to skip on 2* fodder.
- "Not needing" means not needing them for their Transfer Skills (see: Recommended Transferable Skills) or for fusion.
- Never use natural 4*s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.
Resources needed
- Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbaris and Main Liberator
- This results in 75% bonus which means 1919xp per run.
- Bringing a friend support adds another 20%, which I will not factor in here,as its likely you will run out.
- Same with XP tome.
How many fodders are needed, math:
- 2 2* needed for 1 3*
- 3 3* needed for 1 4*
- 4 4* needed for 1 5*
- 5 5* needed for 1 6*
- 6(2*3) 2* needed for 1 4*
- 24(6*4) 2* needed for 1 5*
- 120(24*5) 2* needed for 1 6*
- 12(3*4) 3* needed for 1 5*
- 60(12*5) 3* needed for 1 6*
- 20(4*5) 4* needed for 1 6*
Target Rarity | XP needed | Runs needed | Stamina needed |
---|---|---|---|
1* | 13410 | 7 | 70 |
2* | 23655 | 13 | 130 |
3* | 53900 | 29 | 290 |
4* | 111900 | 59 | 590 |
5* | 227900 | 119 | 1190 |
6* | 449900 | 235 | 2350 |
Starting Rarity | XP needed | Runs needed | Stamina needed | Cumulative 2* fodder needed |
---|---|---|---|---|
2* | 417355 | 218 | 2180 | 120 |
3* | 393700 | 206 | 2060 | 118 |
4* | 339800 | 178 | 1780 | 114 |
5* | 227900 | 119 | 1190 | 96 |