Leveling

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WIP

Overview

Image of the "Leveling Quest" at Chapter 8. At the bottom are the difficulty levels of the quest (Normal, Hard, Hell). The stamina cost indicated for this quest is 11.

PvE contents grant EXP points. However in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (e.g. two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (the main character) and demons (Kanbari) that increase the EXP you gain by a substantial amount.

Now onto evolving:

Evolving a demon increases their level cap and slightly increased base stats as their rarity will increase. To evolve a demon you need to sacrifice demons with the same actual rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity) or use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.

XP per Stage per Stamina

Leveling Quest Stamina Exp Exp/Stamina Exp/Stamina (1/2 Stamina)
Chapter 1(NORMAL) 2 66 33 66
Chapter 1(HARD) 3 182 60.6 182
Chapter 1(HELL) 4 342 85.5 171
Chapter 2(NORMAL) 3 133 44.3 133
Chapter 2(HARD) 4 301 75.2 150.5
Chapter 2(HELL) 5 410 82 205
Chapter 3(NORMAL) 4 234 58.5 117
Chapter 3(HARD) 5 356 71.2 178
Chapter 3(HELL) 6 499 83.1 166.3
Chapter 4(NORMAL) 5 336 67.2 168
Chapter 4(HARD) 6 465 77.5 155
Chapter 4(HELL) 7 585 83 195
Chapter 5(NORMAL) 6 474 79 158
Chapter 5(HARD) 7 573 81.8 191
Chapter 5(HELL) 8 716 89.5 179
Chapter 6(NORMAL) 7 576 82.3 192
Chapter 6(HARD) 8 691 86.4 172.7
Chapter 6(HELL) 9 840 93.3 210
Chapter 7(NORMAL) 8 638 79.7 159.4
Chapter 7(HARD) 9 765 85 191.25
Chapter 7(HELL) 10 957 95.7 191
Chapter 7a(NORMAL) 8 693 86.6 173.2
Chapter 7a(HARD) 9 831 92.3 207.7
Chapter 7a(HELL) 10 1039 103.9 207.8
Intermission Ep3 Leveling (NORMAL) 8 733 91.625 183.25
Intermission Ep3 Leveling (HARD) 9 898 99.8 224.5
Intermission Ep3 Leveling (HELL) 10 1097 109.7 219.4
Intermission Ep6 Leveling (NORMAL) 8 767 95.875 191.75
Intermission Ep6 Leveling (HARD) 9 912 101 228
Intermission Ep6 Leveling (HELL) 10 1168 116.8 233.6

As such, Leveling Intermission Ep6 and Ep3 Hell are best, followed by 7a Hell. If you are just starting out and cannot easily do those, try Ch1 Hell or Ch6 Hell. Reason being for Ch6 is good xp/stam, good weaknesses and 2* fodder.

General Strategy when leveling

  • Use the highest leveling quest you can easily clear with one carry demon
  • Use Megakin in first Party and MC in second (his XP Bonus still applies)
  • Use Kanbari in both teams
  • Use Friend Support demon for 20% XP Bonus and also XP Tome if you have any
  • Fill rest with 2* fodder and units you actually want to level
  • Evolve fodder when max level until its 5*
  • Use 5* fodder to get your main units to level 6*

Carry Demons

  • Ch1 Hell: Any Elemental Demon
  • Ch6 Hell: Mastema
  • Ch7a Hell: Mastema
  • Intermission Hell: Thor

Where to get Kanbari

  • Follow Beginners Guide for fusion path
  • Buy with Karma from Compendium (20 Karma each)

Use natural 3*s?

  • If you got spare natural 3*s that you do not need, feel free to use these to skip on 2* fodder.
  • Never use natural 4*s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.

Resources needed

  • Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbaris and Main Liberator
    • This results in 75% bonus which means 1919xp per run.
    • Bringing a friend support adds another 20%, which I will not factor in here,as its likely you will run out.
    • Same with XP tome.

How many fodders are needed, math:

  • 2 2* needed for 1 3*
  • 3 3* needed for 1 4*
  • 4 4* needed for 1 5*
  • 5 5* needed for 1 6*
  • 6(2*3) 2* needed for 1 4*
  • 24(6*4) 2* needed for 1 5*
  • 120(24*5) 2* needed for 1 6*
  • 12(3*4) 3* needed for 1 5*
  • 60(12*5) 3* needed for 1 6*
  • 20(4*5) 4* needed for 1 6*
Resources needed to level for given rarity
Target Rarity XP needed Runs needed Stamina needed
1* 13410 7 70
2* 23655 13 130
3* 53900 29 290
4* 111900 59 590
5* 227900 119 1190
6* 449900 235 2350
Resources needed to 6* (lv1) when starting from given rarity
Starting Rarity XP needed Runs needed Stamina needed Cumulative 2* fodder needed
2* 417355 218 2180 120
3* 393700 206 2060 118
4* 339800 178 1780 114
5* 227900 119 1190 96