Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Hero
|
97
|
Attack
|
6★ Stats
|
HP
|
1084 (191/433)
|
Vitality
|
152 (198/433)
|
Strength
|
198 (77/433)
|
Agility
|
162 (129/433)
|
Magic
|
132 (256/433)
|
Luck
|
152 (208/433)
|
PATK
|
745
|
PDEF
|
596
|
MATK
|
607
|
MDEF
|
563
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3 | Panel 4 |
Panel Completion Bonus |
+20% to Phys hit rate. +20% to Critical hit rate. |
+5 to max MP. |
+25% damage to attacks that target all or random enemies. | Adds Phys Pierce. +25% to Phys damage. Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge. (This Chain Effect will only activate once per turn.) |
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Phys ATK +10 (MAX +100) |
HP +25 (MAX +250) | HP:+250(MAX) |
Availability
Sword
Hizamaru
|
|
Tactical Hero
|
Adds Phys Pierce. While the character with this skill is alive, all party members will receive the following effect: +10% to Phys damage.
|
Max Stats
|
physical/magic increase
|
Phys ATK 120%
|
Element Increase
|
Phys 20%
|
Physical Accuracy
|
25%
|
Critical Chance
|
25%
|
Innate Skills |
Vorpal Blade 7 MP Inflicts Phys (Physical) damage with 140 power on All Enemies. Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%. Kurama Flash 7 MP Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
Activates the following Chain Effect at the beginning of the 1st turn: Recovers 2 MP. |
+10% to Phys hit rate. +20% to Critical hit rate. |
While the character with this skill is alive, all party members will receive the following effect: +10% to Phys damage.
|
Panel Step Stat Bonus |
Phys ATK +50(MAX) |
Phys ATK +50(MAX) |
Phys ATK +50(MAX)
|
Shield
Red Body Armor
|
|
Shana Vigor
|
+10% to Critical hit rate.
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Phys 20%
|
Defence
|
100%
|
Magic Defence
|
30%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
Null
|
-
|
-
|
-
|
-
|
Resist
|
Resist
|
Innate Skills |
Tiger Strategy Passive +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+5% to Phys damage. +10% to Phys hit rate. |
+20% to max HP. -10% to Phys damage received. |
+20% to max HP. +20% to Critical hit rate.
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Yoshitsune
|
|
|
C |
F |
F |
- |
Pros |
- Widely considered a great Phys DPS demon for PvE as he has access to an AOE in Vorpal Blade, a boss-killing skill in Hassou Tobi, MP refresh in Mana Aid and a damage booster in Purple's Phys Amp.
- Innate Mana Aid lets him repeatedly spam Vorpal Blade or Hassou Tobi in PvE.
- Hassou Tobi does massive damage against lone targets, making it ideal against bosses and Democalypse.
- Teal can be used to cheese certain PvE Content.
- Excellent set of panels that grant him Accuracy, more MP and more damage, as well as Phys Pierce on Panel 4.
|
Cons |
- If not Panel 4, he only has innate Pierce on Hassou Tobi.
- Random Targeting on Hassou Tobi makes it bad against Waves and in PvP.
- Will have MP issues if Panel 2 is not unlocked.
|
Notes |
- |
Synergies |
|
|
PvE Builds
Archetype(s)
Skill Transfers
Damage boosters for Vorpal Blade and Hassou Tobi.
Damage Boosters:
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
PVE King
|
|
Transferred Skills
|
Notes:
The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC.
|
Butcher |
Epitome of Carnage
|
Infused Mitama
|
St 20 Ag 20 Lu 10
|
Brands
|
War + Aim with Phys ATK%.
|
Target Stats
|
-
|
PvP Builds
Official Profile
A Japanese Shogun in the late Heian era. Younger brother of Minamoto no Yorimoto, and well known for his childhood name Ushiwakamaru. With his brother he won great glory as he finally defeated the Taira clan at the battle of Dan-no-Ura.