Metatron M/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Metatron M.jpg Metatron M
Purple Yellow Purple Teal Yellow S S S -
Pros
  • Introduces the brand-new status effect, Malice, which boosts all damage dealt by 5% per count inflicted, but also reduces ailment recovery rates and amount of HP restored by healing skills.
  • At the start of battle, Sinister Malice drops the enemy party's Light resistance by 3 levels, guaranteeing a Light weakness against parties without Baphomet A. This skill also passively boosts the party's Light/Dark damage by 25%, adds an extra Press Turn and applies Malice when Light of Ruin is used, and extra Light affinity reduction followed up with a 130BP Light AoE when an ally uses either a Light or Dark skill.
    • This Light AoE can be devastating when paired with the right demons, such as Sukuna-Hikona and Tiamat A who can activate Light/Dark attacks on T0, letting Metatron M sweep before the first turn even begins.
  • Light of Ruin is a 300BP Light nuke that drops the Dark affinity of all enemies when successful. In addition, if Light of Ruin is used while the user is under 2 or more counts of Malice, it follows up with a 150BP Dark AoE with a 100% chance of Mortal.
  • Auto-Debilitate in Yellow helps greatly with buff control, while Butcher in Purple is good for boosting both Sinister Malice and Light of Ruin's chain effects. Teal's Repel Light is good with Baphomet A in PvP for dealing with mirror matches.
  • Good panels that offer -1MP cost to Light of Ruin, Null Mortal, and 1-turn Rakunda when a party member hits a weakpoint, along with extra Light/Dark damage and bulk.
Cons
  • Middling AGI and no speed boosters make him tricky to slot into teams.
  • Hydra has proven to be an effective measure at countering T0 teams, as he will most likely survive Metatron's onslaught and then revive all his team members.
Notes -
Synergies