Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
General
|
84
|
Attack
|
6★ Stats
|
HP
|
1319 (34/419)
|
Vitality
|
202 (34/419)
|
Strength
|
170 (140/419)
|
Agility
|
145 (228/419)
|
Magic
|
108 (294/419)
|
Luck
|
158 (144/419)
|
PATK
|
687
|
PDEF
|
637
|
MATK
|
556
|
MDEF
|
606
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
Adds Null Mortal. +300 to own Phys DEF and Mag DEF. |
+20% to hit rate. While the one with this skill is alive, all party members will receive the following effect: -15% to Physical damage taken. |
+20% to Phys/Light damage dealt. +20% to hit rate.
|
Panel Step Stat Bonus |
HP: +250(MAX) |
Phys DEF: +150(MAX) |
HP: +250(MAX)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Longinus/Sword
Longinus/Shield
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Longinus
|
![Red Red](/images/thumb/d/d9/ArchRed.png/20px-ArchRed.png) |
![Purple Purple](/images/thumb/1/14/ArchPurple.png/20px-ArchPurple.png) |
A |
B |
B |
- |
Pros |
- Bulky, with 202 Vit, 70% innate HP, and attacks that scale based on Phys DEF, allowing him to build a defensive stat and still deal damage.
- Centurion grants an extra press turn once per turn when Holy Lance of Longinus is used, even when the skill is NDR'd, and also acts as Intimidating Stance when his team goes second. Additionally, any time he receives damage, he casts two random buffs on the party, giving him good defensive utility.
- Holy Lance of Longinus pulls together the kit, being a 250BP Physical skill that picks between Phys and Light damage, with a high 80% crit rate, scaling on Phys DEF. This allows him to take his defensive utility and still do damage. On top of the high damage this skill can do, it also removes good statuses, and ignores counters and endures. This is a loaded skill that can be useful against demons like Gozu-Tennoh, who grants his entire team Tetraja.
- Phys DEF is easier to raise than ATK stats, helping him reach higher damage numbers.
- Innate 65% acc in his kit in Purple, and 35% otherwise helps him hit evasive targets.
- Incredible for democ boss on both phys and light, offering a press turn while doing substantial damage.
- Impressive panels that offer Null Mortal, flat Phys and Mag DEF, even more accuracy, Physical damage reduction for the whole team, and Phys/Light damage.
|
Cons |
- P1 is nearly mandatory for the Null Mortal.
- No damage boosters in his kit aside from P3, meaning he might not hit as hard as you expect from a 250 BP skill.
- Offers very little in terms of magic damage reduction, so while he can tank physical damage well, things like Botis are still extremely threatening to him.
- His AI will attack into Kalki's NDR, costing his team press turns. This is a massive liability when used on defense teams.
- Feels like a sidegrade at best to other defensive options in many cases.
- Spirit Chains of Corrosion gut his damage entirely, Holy Lance of Longinus relies on Phys Def for damage.
|
Notes |
- He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature, because the Phys and Light versions of his skill are counted as different skills.
- If his random buffs are activated during the enemy turn (they usually will be), those buffs will wear off once his own team's turn starts.
|
Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
When Jesus was crucified at Golgotha, Longinus pierced his side with a lance to confirm his death. Though a Roman Centurion, he was said to be blind. But when the blood of Jesus fell upon him, Longinus was healed. He converted to Christianity afterward, and he was eventually canonized as a saint. Because his lance was touched by the blood of Jesus, it is considered a holy relic.